Super Smash Bros. Ultimate

Byleth (SSBU)/Up special: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {| class="wikitable" style="float:right; margin:4pt;" |- !colspan=5| Byleth Up Special Hitbox Visualizations. |- ! Grounded || Aerial |...)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable" style="float:right; margin:4pt;"
|-
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==Overview==
==Overview==
Byleth whips the Sword of the Creator upward, acting as a tether recovery similar to {{SSBU|Joker}}'s [[Grappling Hook]] in function. It can also attach to walls and allow Byleth to jump off, up to three times consecutively without landing. If it connects with an opponent, Byleth latches onto the opponent before footstooling them, dealing damage based on how far away the opponent was; if their percentage is at least 50% when they are footstooled, it becomes an untechable [[meteor smash]]. This [[footstool]] has only one frame of ending lag, allowing Byleth to immediately follow up with any of his aerials or special moves, with combos into moves such as [[Byleth (SSBU)/Neutral aerial|neutral aerial]] (though this particular combo is only effective against {{SSBU|Donkey Kong}}), [[Byleth (SSBU)/Back aerial|back aerial]], and reverse-inputted [[Byleth (SSBU)/Side special|side special]]. Against grounded opponents, the move first launches them up with the sword to allow Byleth to latch onto them. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve his survivability.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
*{{buff|It has increased base knockback at high percents (0 → 14), allowing to KO earlier. This also removes the dead zone, in which the opponent did not have to tech the spike on stage, increasing the moves utility when used around 50%.}}
*{{buff|It has faster startup (frame 11 → 9 (grounded), 12 → 10 (aerial)) (FAF 49 → 47).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Launcher (grounded only)|24}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Launcher (grounded only)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.5%
|damage=1%
|angle=368
|angle=368
|bk=0
|bk=0
Line 36: Line 41:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Early grab|24}}
|7
{{HitboxTableTitle|Early grab|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 54: Line 60:
|effect=Stab
|effect=Stab
|sfx=Slash
|sfx=Slash
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 79: Line 87:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Mid grab|24}}
|0
{{HitboxTableTitle|Mid grab|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 97: Line 106:
|effect=Stab
|effect=Stab
|sfx=Slash
|sfx=Slash
|nogfx=true
|slvl=S
|slvl=S
|clang=f
|clang=f
|rebound=f
|rebound=f
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Late grab|24}}
|0
{{HitboxTableTitle|Late grab|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 165: Line 178:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Latest grab|24}}
|0
{{HitboxTableTitle|Latest grab|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|rebound=f
|rebound=f
}}
}}
|0
|}
|}
==Throws==
==Throws==
These throws have their damage increased depending on the distance between Byleth and their opponent at the moment the grab connects. They deal the most damage when the opponent is far from Byleth.
These throws have their damage increased depending on the distance between Byleth and their opponent at the moment the grab connects. They deal the most damage when the opponent is far from Byleth.
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{{HitboxTableTitle|Aerial opponent (low damage)|24}}
{{HitboxTableTitle|Aerial opponent (low damage)|24}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=1
|type=Foot
|type=Foot
|damage=6.5%
|damage=6.5%
Line 242: Line 259:
{{HitboxTableTitle|Aerial opponent (high damage)|24}}
{{HitboxTableTitle|Aerial opponent (high damage)|24}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=2
|type=Foot
|type=Foot
|damage=6.5%
|damage=6.5%
|angle=260
|angle=260
|bk=0
|bk=14
|ks=110
|ks=110
|fkv=0
|fkv=0
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{|class="wikitable"
{|class="wikitable"
!Launcher (grounded only)
!Launcher (grounded only)
|11
|9
|-
|-
!Grab (early, mid, late, latest)
!Grab (early, mid, late, latest)
|12-13, 14, 15, 16-19
|10-11, 12, 13, 14-17
|-
|-
!Interruptible
!Interruptible
|49
|47
|-
|-
!Animation length
!Animation length
|66
|64
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|'''Grounded''' {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=18}}
|'''Grounded''' {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=18}}
|-
|-
|'''Aerial''' {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=18}}
|'''Aerial''' {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}

Latest revision as of 09:02, July 3, 2022

Byleth Up Special Hitbox Visualizations.
Grounded Aerial
BylethUSpecialGrounded.gif BylethUSpecialAerial.gif

Overview[edit]

Byleth whips the Sword of the Creator upward, acting as a tether recovery similar to Joker's Grappling Hook in function. It can also attach to walls and allow Byleth to jump off, up to three times consecutively without landing. If it connects with an opponent, Byleth latches onto the opponent before footstooling them, dealing damage based on how far away the opponent was; if their percentage is at least 50% when they are footstooled, it becomes an untechable meteor smash. This footstool has only one frame of ending lag, allowing Byleth to immediately follow up with any of his aerials or special moves, with combos into moves such as neutral aerial (though this particular combo is only effective against Donkey Kong), back aerial, and reverse-inputted side special. Against grounded opponents, the move first launches them up with the sword to allow Byleth to latch onto them. When activated in the air, it instantly cancels all of Byleth's knockback, which can improve his survivability.

Update History[edit]

Super Smash Bros. Ultimate 11.0.0

  • Buff It has increased base knockback at high percents (0 → 14), allowing to KO earlier. This also removes the dead zone, in which the opponent did not have to tech the spike on stage, increasing the moves utility when used around 50%.
  • Buff It has faster startup (frame 11 → 9 (grounded), 12 → 10 (aerial)) (FAF 49 → 47).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Launcher (grounded only)
0 0 0 1% 0 Autolink angle (368) Standard 0 100 30 HitboxTableIcon(False).png 6.5 top 0.0 8.5 8.0 1.4× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 7
Early grab
0 0 0 0.01% 0 Autolink angle (368) Standard 0 100 30 HitboxTableIcon(False).png 5.5 throw 2.0 -1.0 -1.0 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png 3
1 0 0 3.0% 0 AngleIcon75.png Standard 40 100 0 HitboxTableIcon(False).png 4.5 throw 2.0 -1.0 -1.0 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Mid grab
0 0 0 0.01% 0 Autolink angle (368) Standard 0 100 30 HitboxTableIcon(False).png 5.5 throw 0.0 2.0 to -4.0 0.75 to -1.5 0.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png 2
1 0 0 3.0% 0 AngleIcon75.png Standard 40 100 0 HitboxTableIcon(False).png 2.0 throw 0.0 2.0 to -4.0 0.75 to -1.5 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Late grab
0 0 0 3.0% 0 AngleIcon75.png Standard 40 100 0 HitboxTableIcon(False).png 5.5 throw 0.0 2.0 to -4.0 0.75 to -1.5 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 3.0% 0 AngleIcon75.png Standard 40 100 0 HitboxTableIcon(False).png 2.0 throw 0.0 2.0 to -4.0 0.75 to -1.5 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
Latest grab
0 0 0 3.0% 0 AngleIcon75.png Standard 40 100 0 HitboxTableIcon(False).png 5.5 throw 0.0 5.5 to -6.0 2.0 to -2.0 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0
1 0 0 3.0% 0 AngleIcon75.png Standard 40 100 0 HitboxTableIcon(False).png 2.0 throw 0.0 8.0 to -4.0 3.0 to -1.5 1.0× 0.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0

Throws[edit]

These throws have their damage increased depending on the distance between Byleth and their opponent at the moment the grab connects. They deal the most damage when the opponent is far from Byleth.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Grounded opponent
Throw 0 6.5% AngleIcon260.png Forward 85 40 0 0.0× Normal (effect) Foot (type) S None
Aerial opponent (low damage)
Throw 1 6.5% AngleIcon114.png Forward 65 65 0 0.0× Normal (effect) Foot (type) S None
Aerial opponent (high damage)
Throw 2 6.5% AngleIcon260.png Forward 14 110 0 0.0× Normal (effect) Foot (type) S None

Timing[edit]

Attack[edit]

Sword of the Creator uses hitboxes that act as grabs. as such, it cannot grab shielding opponents.

Launcher (grounded only) 9
Grab (early, mid, late, latest) 10-11, 12, 13, 14-17
Interruptible 47
Animation length 64
Grounded  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Aerial  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible