Byleth (SSBU)/Up smash
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Overview[edit]
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multihits (early) | |||||||||||||||||||||||||||||||||||||||||
0 | 0 | 7 | 2.0% | 0 | Standard | 0 | 100 | 0 | 7.0 | top | 0.0 | 9.0 | 9.5 | 1.2× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
Multihits (mid) | |||||||||||||||||||||||||||||||||||||||||
0 | 0 | 7 | 2.0% | 0 | Standard | 0 | 100 | 0 | 7.0 | top | 0.0 | 23.5 | 1.5 | 0.6× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
The early and mid multihits use a position vector with offsets [3, 27] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||
Multihits (late) | |||||||||||||||||||||||||||||||||||||||||
0 | 0 | 4 | 2.0% | 0 | Standard | 0 | 100 | 40 | 5.5 | top | 0.0 | 26.0 | 2.0 | 0.6× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
1 | 0 | 4 | 2.0% | 0 | Standard | 0 | 100 | 40 | 4.5 | top | 0.0 | 18.5 | 2.0 | 0.6× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
2 | 0 | 4 | 2.0% | 0 | Forward | 0 | 100 | 60 | 5.0 | top | 0.0 | 26.5 | -6.5 | 0.6× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
3 | 0 | 4 | 2.0% | 0 | Backward | 0 | 100 | 60 | 5.0 | top | 0.0 | 26.5 | 10.0 | 0.6× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
Final hit | |||||||||||||||||||||||||||||||||||||||||
0 | 1 | 0 | 10.0% | 0 | Forward | 68 | 104 | 0 | 6.5 | top | 0.0 | 26.0 | 2.0 | 1.0× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
1 | 1 | 0 | 10.0% | 0 | Forward | 68 | 104 | 0 | 5.5 | top | 0.0 | 18.5 | 2.0 | 1.0× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
2 | 1 | 0 | 10.0% | 0 | Forward | 68 | 104 | 0 | 6.0 | top | 0.0 | 26.5 | -6.5 | 1.0× | 1.0× | -100% | Slash | All | All | ||||||||||||||||||||||
3 | 1 | 0 | 10.0% | 0 | Forward | 68 | 104 | 0 | 6.0 | top | 0.0 | 26.5 | 10.0 | 1.0× | 1.0× | -100% | Slash | All | All |
Timing[edit]
Charges between | 6-7 |
---|---|
Multihits (early, mid) | 13, 14-16 (rehit rate: 7) |
Multihits (late) | 17-27 (rehit rate: 4) |
Final hit | 28-29 |
Interruptible | 58 |
Animation length | 81 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
Trivia[edit]
- The late multihits' ID 0 hitbox is coded as an extended hitbox despite not actually extending, which prevents it from interpolating.
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