Mario (SSBU)/Back throw: Difference between revisions
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(→Timing: Better format (thanks for the new icons Toomai)) |
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 60: | Line 58: | ||
!Collateral hit | !Collateral hit | ||
|13-39 | |13-39 | ||
|- | |||
!Turnaround | |||
|40 | |||
|- | |- | ||
!Throw Release | !Throw Release | ||
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{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=24}} | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=24}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=39|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=5|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=39}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|state=y|invincible=y}} | ||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} |
Revision as of 08:09, June 9, 2022
Mario back throw hurtbox and hitbox visualization | ||||
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Overview
Mario grabs the opponent by their feet and spins them three times before throwing them. Easily Mario's strongest throw and KOs heavyweights at around 160% by the ledge, although it KOs fairly later if the opponent DIs. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged bowser throw in Super Mario 64.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 11.0% | Forward | 70 | 66 | 0 | 0.0× | None |
Timing
Invincibility | 1-44 |
---|---|
Collateral hit | 13-39 |
Turnaround | 40 |
Throw Release | 44 |
Interruptible | 60 |
Animation length | 83 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|