Dark Samus (SSBU)/Up aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 172: | Line 172: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |40 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=22}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 23:24, June 5, 2022
Overview
Dark Samus drills above her with her right leg, hitting multiple time. She then thrusts upwards to launch her opponents.
Hitboxes
For hit 1 and the multihits, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hit 1 | 5 |
Multihits | 7-14 |
Final hit | 16-17 |
Ending autocancel | 34- |
Interruptible | 40 |
Animation length | 53 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 40 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Trivia
- The ID 1 hitbox for the first hit and multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.
|