Jigglypuff (SSBU)/Forward throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
==Overview== | ==Overview== | ||
Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing but, due to how easily it sets up for | Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing but, due to how easily it sets up for its edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for tech situations at low percents, which could lead to getting another forward throw. | ||
==Update History== | ==Update History== | ||
Line 28: | Line 28: | ||
|r=10.6 | |r=10.6 | ||
|bn=bust | |bn=bust | ||
|type=Body | |type=Body | ||
|sfx=None | |sfx=None | ||
|slvl=M | |slvl=M | ||
Line 50: | Line 45: | ||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S |
Revision as of 07:51, May 27, 2022
Jigglypuff forward throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview
Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing but, due to how easily it sets up for its edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for tech situations at low percents, which could lead to getting another forward throw.
Update History
- Forward throw launch angle altered (55° → 50°), now sending people into a more desirable angle for edge guarding.
- Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 103 | 30 | 0 | 0.0× | None |
Timing
Invincibility | 1-12 |
---|---|
Hitbox | 10-11 |
Throw Release | 12 |
Interruptible | 36 |
Animation length | 35 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|