Marth (SSBU)/Down special: Difference between revisions
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(Importing a basic description from the Melee version, with commentary on a common pitfall.) |
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==Overview== | ==Overview== | ||
Marth's [[down special move]] in ''[[Super Smash Bros. Ultimate]]'' is '''[[Counter]]''', a move that involves posing for a couple of seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. It can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]], because these moves put out hitboxes which trigger the counterattack. However, some moves which put out these hitboxes may also move these characters too quickly. An example is {{SSBU|Sephiroth}}, whose uncharged up special moves him past Marth at the point a Marth facing Sephiroth would ordinarily counterattack. In this scenario, turn around first before activating Counter, and you may have better success gimping such characters. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 03:15, May 8, 2022
Overview
Marth's down special move in Super Smash Bros. Ultimate is Counter, a move that involves posing for a couple of seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. It can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird, because these moves put out hitboxes which trigger the counterattack. However, some moves which put out these hitboxes may also move these characters too quickly. An example is Sephiroth, whose uncharged up special moves him past Marth at the point a Marth facing Sephiroth would ordinarily counterattack. In this scenario, turn around first before activating Counter, and you may have better success gimping such characters.
Hitboxes
Timing
Counter
Intangibility | 5-6 |
---|---|
Counter | 6-27 |
Interruptible | 65 |
Animation length | 71 |
Hit
Intangibility | 1-8 |
---|---|
Hitboxes | 5-7 |
Interruptible | 41 |
Animation length | 51 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |
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