Super Smash Bros. 4

Pac-Man (SSB4)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Pac-ManNAir.gif|thumb|270px|Hitbox visualization showing Pac-Man's neutral aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
Pac-Man transforms into his wedge form and attacks the opponent, performing a [[sex kick]]. It is Pac-Man's fastest aerial, coming out on frame three, dealing 10% damage, with moderate knockback. As such, it can be used to escape combos and kill at higher percents. Due to its low trajectory, it can be used to set up for a [[lock]] at mid percents.
Pac-Man transforms into his wedge form and attacks the opponent, performing a [[sex kick]]. It is Pac-Man's fastest aerial, coming out on frame three, dealing 10% damage, with moderate knockback. As such, it can be used to escape combos and kill at higher percents. Due to its low trajectory, it can be used to set up for a [[lock]] at mid percents.


==Hitboxes==
==Hitboxes==
{{technical data}}
{{SSB4HitboxTableHeader}}
{|class="wikitable"
{{HitboxTableTitle|Early hit|42}}
! Effect !! Damage !! Angle !! Base knockback !! Knockback scaling
{{SSB4HitboxTableRow
|-
|id=0
| Slash || 10% (early), 6% (mid), 3% (late) || {{AngleIcon|361|s=20}} || 20 (early), 13 (mid/late) || 100 (early), 90 (mid/late)
|part=0
|damage=10%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=7.0
|bn=1002
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Body
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=M
}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=361
|bk=13
|ks=90
|fkv=0
|r=5.0
|bn=1002
|xpos=0.0
|ypos=0.0
|zpos=0.0
|effect=Slash
|type=Body
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=3%
|angle=361
|bk=13
|ks=90
|fkv=0
|r=3.5
|bn=1002
|xpos=0.0
|ypos=0.0
|zpos=0.0
|effect=Slash
|type=Body
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
|}
|}


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===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-2
|-
|-
!Early hitboxes
!Clean hit
|3-5
|3-5
|-
|-
!Mid hitboxes
!Mid hit
|6-9
|6-9
|-
|-
!Late hitboxes
!Late hit
|10-19
|10-19
|-
|-
!Autocancel
!Ending autocancel
|1-2, 48-51
|48-
|-
!Interruptible
|52
|-
|-
!Animation length
!Animation length
|51
|54
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=32}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=3}}
|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c=4}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|12
|12
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|hitboxchange=y|interruptible=y}}
 
{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Neutral aerials (SSB4)]]
[[Category:Neutral aerials (SSB4)]]

Latest revision as of 02:20, April 13, 2022

Hitbox visualization showing Pac-Man's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Pac-Man transforms into his wedge form and attacks the opponent, performing a sex kick. It is Pac-Man's fastest aerial, coming out on frame three, dealing 10% damage, with moderate knockback. As such, it can be used to escape combos and kill at higher percents. Due to its low trajectory, it can be used to set up for a lock at mid percents.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 10% 0 Sakurai angle 20 100 0 7.0 1002 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
Clean hit
0 0 6% 0 Sakurai angle 13 90 0 5.0 1002 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Late hit
0 0 3% 0 Sakurai angle 13 90 0 3.5 1002 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-2
Clean hit 3-5
Mid hit 6-9
Late hit 10-19
Ending autocancel 48-
Interruptible 52
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible