Pac-Man (SSB4)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Pac-ManNAir.gif|thumb|270px|Hitbox visualization showing Pac-Man's neutral aerial.]] | |||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Pac-Man transforms into his wedge form and attacks the opponent, performing a [[sex kick]]. It is Pac-Man's fastest aerial, coming out on frame three, dealing 10% damage, with moderate knockback. As such, it can be used to escape combos and kill at higher percents. Due to its low trajectory, it can be used to set up for a [[lock]] at mid percents. | Pac-Man transforms into his wedge form and attacks the opponent, performing a [[sex kick]]. It is Pac-Man's fastest aerial, coming out on frame three, dealing 10% damage, with moderate knockback. As such, it can be used to escape combos and kill at higher percents. Due to its low trajectory, it can be used to set up for a [[lock]] at mid percents. | ||
==Hitboxes== | ==Hitboxes== | ||
{{ | {{SSB4HitboxTableHeader}} | ||
{| | {{HitboxTableTitle|Early hit|42}} | ||
{{SSB4HitboxTableRow | |||
| | |id=0 | ||
| | |part=0 | ||
|damage=10% | |||
|angle=361 | |||
|bk=20 | |||
|ks=100 | |||
|fkv=0 | |||
|r=7.0 | |||
|bn=1002 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Body | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Punch | |||
|slvl=M | |||
}} | |||
{{HitboxTableTitle|Clean hit|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=6% | |||
|angle=361 | |||
|bk=13 | |||
|ks=90 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=1002 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|effect=Slash | |||
|type=Body | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
{{HitboxTableTitle|Late hit|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=3% | |||
|angle=361 | |||
|bk=13 | |||
|ks=90 | |||
|fkv=0 | |||
|r=3.5 | |||
|bn=1002 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=0.0 | |||
|effect=Slash | |||
|type=Body | |||
|sdi=1.0 | |||
|trip=0 | |||
|sfx=Punch | |||
|slvl=S | |||
}} | |||
|} | |} | ||
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===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | |||
|1-2 | |||
|- | |- | ||
! | !Clean hit | ||
|3-5 | |3-5 | ||
|- | |- | ||
!Mid | !Mid hit | ||
|6-9 | |6-9 | ||
|- | |- | ||
!Late | !Late hit | ||
|10-19 | |10-19 | ||
|- | |- | ||
! | !Ending autocancel | ||
| | |48- | ||
|- | |||
!Interruptible | |||
|52 | |||
|- | |- | ||
!Animation length | !Animation length | ||
| | |54 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=3}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Animation length | !Animation length | ||
|12 | |12 | ||
Line 49: | Line 113: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|hitboxchange=y|interruptible=y}} | ||
{{MvSubNavPac-Man|g=SSB4}} | {{MvSubNavPac-Man|g=SSB4}} | ||
[[Category:Pac-Man (SSB4)]] | [[Category:Pac-Man (SSB4)]] | ||
[[Category:Neutral aerials (SSB4)]] | [[Category:Neutral aerials (SSB4)]] |
Latest revision as of 02:20, April 13, 2022
Overview[edit]
Pac-Man transforms into his wedge form and attacks the opponent, performing a sex kick. It is Pac-Man's fastest aerial, coming out on frame three, dealing 10% damage, with moderate knockback. As such, it can be used to escape combos and kill at higher percents. Due to its low trajectory, it can be used to set up for a lock at mid percents.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 3-5 |
Mid hit | 6-9 |
Late hit | 10-19 |
Ending autocancel | 48- |
Interruptible | 52 |
Animation length | 54 |
Landing lag[edit]
Animation length | 12 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|