Sheik (SSB4)/Up aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:SheikUpAir.gif|thumb|270px|Hitbox visualization showing Sheik's up aerial.]] | [[File:SheikUpAir.gif|thumb|270px|Hitbox visualization showing Sheik's up aerial.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update History== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{nerf|The loop hits now function properly, causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).}} | |||
*{{nerf|Final hit knockback scaling (155 → 138).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Loop hits=== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4HitboxTableHeader | {{SSB4SpecialHitboxTableRow | ||
{{ | |||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=1% | |damage=1% | ||
|rehit=4 | |||
|angle=90 | |angle=90 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 32: | Line 38: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=1% | |damage=1% | ||
|rehit=4 | |||
|angle=366 | |angle=366 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 54: | Line 62: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |||
===Final hit=== | |||
{{SSB4HitboxTableHeader|stretch=y}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 66: | Line 77: | ||
|bn=5 | |bn=5 | ||
|xpos=5.0 | |xpos=5.0 | ||
|xstretch=0.0 | |||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 |
Latest revision as of 01:38, April 13, 2022
Overview[edit]
Update History[edit]
1.0.4/ 1.0.0
- The loop hits now function properly, causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).
- Final hit knockback scaling (155 → 138).
Hitboxes[edit]
Loop hits[edit]
Final hit[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 4% | 0 | 50 | 138 | 0 | 7.0 | 5 | 5.0 | 0.0 | 0.0 | 1.0x | 2.0x | 0% | Kick | 0.0 | 0.0 | 0.0 |
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Looping hits | 4-15 |
Final hit | 23-24 |
Ending autocancel | 47- |
Interruptible | 44 |
Animation length | 53 |
Landing lag[edit]
Animation length | 21 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|