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Super Smash Bros. 4

Zelda (SSB4)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ZeldaNAir.gif|thumb|270px|Hitbox visualization showing Zelda's neutral aerial.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
*{{change|Neutral aerial's loop hits' damage outputs reversed|1% (front)/2% (back)|2%/1%.}}
*{{buff|Neutral aerial's loop hits' hitbox sizes increased|3u|4.7u.}}
*{{buff|Neutral aerial's landing lag decreased|22 frames|19.}}
{{GameIcon|ssb4}} [[1.1.1]]
*{{buff|Neutral aerial's loop hits' angles altered|150° (hands)/270° (upper body)/90° (lower body)|366° (all). This makes its hits connect together better.}}
{{GameIcon|ssb4}} [[1.1.5]]
*{{buff|Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1-4 (loop)|42}}
{{HitboxTableTitle|Hit 1-4 (loop)|42}}
Line 72: Line 84:
|id=1
|id=1
|part=0
|part=0
|damage=3%
|damage=5%
|angle=361
|angle=361
|bk=40
|bk=40
Line 93: Line 105:
|id=2
|id=2
|part=0
|part=0
|damage=3%
|damage=5%
|angle=361
|angle=361
|bk=40
|bk=40
Line 114: Line 126:
|id=3
|id=3
|part=0
|part=0
|damage=3%
|damage=5%
|angle=361
|angle=361
|bk=40
|bk=40
Line 134: Line 146:
|}
|}


==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Hits 14
|6-7, 10-11, 14-15, 18-19
|-
!Hit 5
|22-23
|-
!Ending autocancel
|38-
|-
!Interruptible
|51
|-
!Animation length
|57
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=7}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=34}}{{FrameStrip|t=Autocancel|c=20}}
{{FrameStripEnd}}
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|19
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=19}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSB4)]]
[[Category:Neutral aerials (SSB4)]]

Latest revision as of 01:15, April 13, 2022

Hitbox visualization showing Zelda's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Change Neutral aerial's loop hits' damage outputs reversed: 1% (front)/2% (back) → 2%/1%.
  • Buff Neutral aerial's loop hits' hitbox sizes increased: 3u → 4.7u.
  • Buff Neutral aerial's landing lag decreased: 22 frames → 19.

Super Smash Bros. 4 1.1.1

  • Buff Neutral aerial's loop hits' angles altered: 150° (hands)/270° (upper body)/90° (lower body) → 366° (all). This makes its hits connect together better.

Super Smash Bros. 4 1.1.5

  • Buff Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-4 (loop)
0 0 2.5% 0 Autolink angle (366) 0 100 75 4.7 0 0.0 11.0 7.6 0.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
1 0 1.5% 0 Autolink angle (366) 0 100 75 4.7 0 0.0 12.0 -6.0 0.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic zap SpecialsDirect.png
Final hit
0 0 5% 0 Sakurai angle 40 130 0 4.0 0 0.0 12.0 -6.0 0.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
1 0 5% 0 Sakurai angle 40 130 0 4.0 0 0.0 11.0 7.6 0.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
2 0 5% 0 Sakurai angle 40 110 0 6.0 3 0.0 0.0 0.0 0.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
3 0 5% 0 Sakurai angle 40 110 0 6.0 19 0.0 0.0 0.0 0.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Hits 14 6-7, 10-11, 14-15, 18-19
Hit 5 22-23
Ending autocancel 38-
Interruptible 51
Animation length 57
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible