Zelda (SSB4)/Down tilt: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader|stretch=y}} | |||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=1 | |id=1 | ||
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|bn=9 | |bn=9 | ||
|xpos=6.0 | |xpos=6.0 | ||
| | |xstretch=-1.0 | ||
|type=Foot | |type=Foot | ||
|sdi=1.0 | |sdi=1.0 |
Latest revision as of 23:13, April 12, 2022
Update history[edit]
- Down tilt deals 1% more damage: 4.5% → 5.5%.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 5.5% | 0 | 20 | 120 | 0 | 3.6 | 9 | 6.0 | 0.0 | 0.0 | 1.0x | 1.0x | 20% | Punch | -1.0 | 0.0 | 0.0 |
Timing[edit]
Hitbox | 5-11 |
---|---|
Interruptible | 25 |
Animation length | 54 |
Lag time |
Hitbox |
Interruptible |
|