Super Smash Bros. 4

Pac-Man (SSB4)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Hey guys, guess what? I learned that you can scroll the frame strips! Ain't that something?)
 
m (Text replacement - "== ([^=])" to "== $1")
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Pac-ManDAir.gif|thumb|270px|Hitbox visualization showing Pac-Man's down aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
{{competitive expertise}}
Pac-Man kicks below him four times, launching opponents after the fourth hit. It is similar to {{SSB4|Lucas}}'s down aerial, although, it is unable to [[meteor smash]]. The move cannot autocancel from a shorthop, has a lengthy ending animation and mediocre knockback, and deals as much damage as his neutral and up aerial. As such, it is considered one of Pac-Man's worst moves.
Pac-Man kicks below him four times, launching opponents after the fourth hit. It is similar to {{SSB4|Lucas}}'s down aerial, although, it is unable to [[meteor smash]]. The move cannot autocancel from a shorthop, has a lengthy ending animation and mediocre knockback, and deals as much damage as his neutral and up aerial. As such, it is considered one of Pac-Man's worst moves.


==Hitboxes==
==Hitboxes==
{{technical data}}
{{SSB4HitboxTableHeader}}
{|class="wikitable"
{{HitboxTableTitle|Hit 1-3 (loop)|42}}
! Effect !! Damage !! Angle !! Base knockback !! Weight based knockback !! Knockback scaling
{{SSB4HitboxTableRow
|-
|id=0
| Normal || 1.5% (hits 1-3), 6% (hit 4) || 100° (hits 1-3), 65° (hit 4) || 80 (hit 4) || 10 (hits 1-3) || 100 (hits 1-3), 90 (hit 4)
|part=0
|damage=1.5%
|angle=100
|bk=0
|ks=100
|fkv=10
|r=5.5
|bn=0
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Hit 4|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=6%
|angle=65
|bk=80
|ks=90
|fkv=0
|r=9.0
|bn=0
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
|}
|}


Line 15: Line 53:
===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1
|-
!Hits 1-3
|6-7, 14-15, 22-23
|-
!Hit 4
|30-31
|-
|-
!Hitboxes
!Ending autocancel
|6-7, 14-15, 22-23, 30-31
|56-
|-
|-
!Autocancel
!Interruptible
|1, 56-60
|60
|-
|-
!Animation length
!Animation length
|60
|69
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=29}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=54}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=54}}{{FrameStrip|t=Autocancel|c=14}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|20
|20
Line 43: Line 88:
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
 
{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]

Latest revision as of 22:32, April 12, 2022

Hitbox visualization showing Pac-Man's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Pac-Man kicks below him four times, launching opponents after the fourth hit. It is similar to Lucas's down aerial, although, it is unable to meteor smash. The move cannot autocancel from a shorthop, has a lengthy ending animation and mediocre knockback, and deals as much damage as his neutral and up aerial. As such, it is considered one of Pac-Man's worst moves.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-3 (loop)
0 0 1.5% 0 AngleIcon100.png 0 100 10 5.5 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
Hit 4
0 0 6% 0 AngleIcon65.png 80 90 0 9.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1
Hits 1-3 6-7, 14-15, 22-23
Hit 4 30-31
Ending autocancel 56-
Interruptible 60
Animation length 69
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible