Pac-Man (SSB4)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Pac-Man performs a {{s|Wikipedia|dropkick}}, hitting opponents behind him. The hit deals 11.8% damage and has moderate knockback, making it a kill option at higher percents. It is able to [[Autocancel|autocancel]] off of a short hop, making it an effective spacing tool. If not autocancelled, however, the move has 22 frames of landing lag, leaving Pac-Man open to [[Punishment|punishes]]. | Pac-Man performs a {{s|Wikipedia|dropkick}}, hitting opponents behind him. The hit deals 11.8% damage and has moderate knockback, making it a kill option at higher percents. It is able to [[Autocancel|autocancel]] off of a short hop, making it an effective spacing tool. If not autocancelled, however, the move has 22 frames of landing lag, leaving Pac-Man open to [[Punishment|punishes]]. | ||
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} |
Latest revision as of 22:10, April 12, 2022
Overview[edit]
Pac-Man performs a dropkick, hitting opponents behind him. The hit deals 11.8% damage and has moderate knockback, making it a kill option at higher percents. It is able to autocancel off of a short hop, making it an effective spacing tool. If not autocancelled, however, the move has 22 frames of landing lag, leaving Pac-Man open to punishes.
Update history[edit]
Pac-Man's back aerial has received only one change in version 1.1.5, where the clean hit's knockback was slightly increased.
- Back aerial clean hit knockback scaling (98 → 100)
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-8 |
---|---|
Clean hit | 9-11 |
Late hit | 12-16 |
Ending autocancel | 36- |
Interruptible | 41 |
Animation length | 44 |
Landing lag[edit]
Animation length | 22 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|