Super Smash Bros. 4

Pac-Man (SSB4)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Pac-ManFAir.gif|thumb|270px|Hitbox visualization showing Pac-Man's forward aerial.]]
{{competitive expertise}}
{{competitive expertise}}


==Overview==
==Overview==
Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for [[lock|locking]] opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of {{SSB4|Sheik}}. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.
Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for [[lock|locking]] opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of {{SSB4|Sheik}}. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 50: Line 49:


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1
|-
|-
!Hitboxes
!Hitboxes
|5-8
|5-8
|-
|-
!Autocancel
!Interruptible
|1, >43
|26
|-
|-
!IASA
!Ending autocancel
|26
|43-
|-
|-
!Animation length
!Animation length
|?
|49
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=24}}
|-
|-
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=41}}{{FrameStrip|t=Autocancel|c=1}}
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=41}}{{FrameStrip|t=Autocancel|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
!Animation length
|16
|16
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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]

Latest revision as of 21:54, April 12, 2022

Hitbox visualization showing Pac-Man's forward aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Pac-Man kicks in front of him, dealing only 5% and low knockback. Due to its low knockback, however, it is Pac-Man's most reliable move for locking opponents. In addition, his forward aerial serves as a quick combo tool, potentially into kill moves. Its speed is comparable to that of Sheik. While the move does have a small chance of tripping opponents, the odds are so low that it is rarely seen.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5.3% 0 Sakurai angle 7 90 0 5.0 5 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5.3% 0 Sakurai angle 7 90 0 5.0 4 1.6 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Initial autocancel 1
Hitboxes 5-8
Interruptible 26
Ending autocancel 43-
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 16
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible