Super Smash Bros.

Donkey Kong (SSB)/Grab: Difference between revisions

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The usefulness of this grab adds to the controversy of the [[infinite throw trap]] technique.
The usefulness of this grab adds to the controversy of the [[infinite throw trap]] technique.
{{technical data}}


==Grabbox==
==Grabbox==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow

Latest revision as of 21:25, April 12, 2022

Overview[edit]

Hitbox of Donkey Kong's grab.

Donkey Kong holds his arms out in front of himself while stepping forward slightly. This grab is considered the best in Smash 64, as it has the longest horizontal range of any non-tether grab, and the longest vertical range as well, being able to grab short hopping opponents. It also isn't any slower than the other non-tether grabs. It can be setup using a forward aerial or Hand Slap.

The usefulness of this grab adds to the controversy of the infinite throw trap technique.

Grabbox[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 Sakurai angle 0 100 0 160 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 1% 0 Sakurai angle 0 100 0 90 0 0 200 250 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Grab 6
Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Grab
Grab