Captain Falcon (SSB)/Up smash: Difference between revisions
m (→Overview) |
m (Text replacement - "== ([^=])" to "== $1") |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]] | [[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]] | ||
Captain Falcon does an elbow thrust upwards, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64'', with high base knockback but extremely low knockback scaling; unable to KO until around 195%), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his {{mvsub|Captain Falcon|SSB|forward throw}} and aerials, and one of his best options on the ground. It comes out on frame 4; making it the fastest up smash not only in the game but also the entire series. This subsequently makes it an excellent [[out of shield]] option. It knocks the opponent slightly towards Captain Falcon, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[falling speed]] of the opponent), and can lead into a [[grab]], {{mvsub|Captain Falcon|SSB|up aerial}} (either to hit the opponent up for a [[combo]], or the [[semi-spike]] when near the [[edge]] at moderate percentages), or another aerial (though outside of up aerial, a {{mvsub|Captain Falcon|SSB|back aerial}} is the most useful for numerous reasons) | Captain Falcon does an elbow thrust upwards, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64'', with high base knockback but extremely low knockback scaling; unable to KO until around 195%), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his {{mvsub|Captain Falcon|SSB|forward throw}} and aerials, and one of his best options on the ground. It comes out on frame 4; making it the fastest up smash not only in the game but also the entire series. This subsequently makes it an excellent [[out of shield]] option. It knocks the opponent slightly towards Captain Falcon, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[falling speed]] of the opponent), and can lead into a [[grab]], {{mvsub|Captain Falcon|SSB|up aerial}} (either to hit the opponent up for a [[combo]], or the [[semi-spike]] when near the [[edge]] at moderate percentages), or another aerial (though outside of up aerial, a {{mvsub|Captain Falcon|SSB|back aerial}} is the most useful for numerous reasons). | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} | ||
{{SSB64HitboxTableRow | {{SSB64HitboxTableRow |
Latest revision as of 20:47, April 12, 2022
Overview[edit]
Captain Falcon does an elbow thrust upwards, dealing 17% damage. Despite having low knockback (being the weakest up smash in Smash 64, with high base knockback but extremely low knockback scaling; unable to KO until around 195%), it is one of Captain Falcon's best moves, being his primary combo starter outside of his forward throw and aerials, and one of his best options on the ground. It comes out on frame 4; making it the fastest up smash not only in the game but also the entire series. This subsequently makes it an excellent out of shield option. It knocks the opponent slightly towards Captain Falcon, and has rather high hitstun, increasing its combo ability. The move can chain into itself up to three times (depending on the falling speed of the opponent), and can lead into a grab, up aerial (either to hit the opponent up for a combo, or the semi-spike when near the edge at moderate percentages), or another aerial (though outside of up aerial, a back aerial is the most useful for numerous reasons).
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 17% | 0 | 90 | 40 | 0 | 190 | 14 | 140 | 0 | 0 | Punch | |||||
2 | 0 | 17% | 0 | 90 | 40 | 0 | 140 | 14 | 0 | 0 | 0 | Punch |
Timing[edit]
Hitbox | 4-11 |
---|---|
Animation length | 45 |
Lag time |
Hitbox |
Gallery[edit]
Two up smashes leading into a uair combo, ending with a Falcon Dive.
|