Donkey Kong (SSBU)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongNAirSSBU.gif|thumb|400px|Hitbox visualization showing Donkey Kong's neutral aerial.]] | [[File:DonkeyKongNAirSSBU.gif|thumb|400px|Hitbox visualization showing Donkey Kong's neutral aerial.]] | ||
{{competitive expertise}} | |||
==Overview== | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | |||
*{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}} | |||
*{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit (early)|42}} | {{HitboxTableTitle|Clean hit (early)|42}} |
Latest revision as of 20:38, April 12, 2022
Overview[edit]
Update History[edit]
- Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
- It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-9 |
---|---|
Clean hit (early, late) | 10, 11-13 |
Late hit | 14-26 |
Ending autocancel | 27- |
Interruptible | 39 |
Animation length | 43 |
Landing lag[edit]
Interruptible | 11 |
---|---|
Animation length | 18 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|