Donkey Kong (SSB4)/Back aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | |||
[[File:DonkeyKongBAir.gif|thumb|270px|Hitbox visualization showing Donkey Kong's back aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | |||
A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 68: | Line 72: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 87: | Line 91: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 106: | Line 110: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 122: | Line 126: | ||
|} | |} | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-6 | |||
|- | |||
!Clean hit | |||
|7-8 | |||
|- | |||
!Late hit | |||
|9-16 | |||
|- | |||
!Ending autocancel | |||
|31- | |||
|- | |||
!Interruptible | |||
|32 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=18}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=19}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|18 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=18}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavDonkeyKong|g=SSB4}} | {{MvSubNavDonkeyKong|g=SSB4}} | ||
[[Category:Donkey Kong (SSB4)]] | |||
[[Category:Back aerials (SSB4)]] |
Latest revision as of 20:27, April 12, 2022
Overview[edit]
A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-6 |
---|---|
Clean hit | 7-8 |
Late hit | 9-16 |
Ending autocancel | 31- |
Interruptible | 32 |
Animation length | 49 |
Landing lag[edit]
Animation length | 18 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|