Donkey Kong (SSB4)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - "== ([^=])" to "== $1") |
|||
(One intermediate revision by one other user not shown) | |||
Line 7: | Line 7: | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 73: | Line 72: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 92: | Line 91: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 111: | Line 110: | ||
|damage=8% | |damage=8% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 |
Latest revision as of 20:27, April 12, 2022
Overview[edit]
A back kick. A useful move courtesy of its decent power, large, lingering hitbox and minimal start-up, ending and landing lag. Its low ending lag allows it to initiate a wall of pain.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-6 |
---|---|
Clean hit | 7-8 |
Late hit | 9-16 |
Ending autocancel | 31- |
Interruptible | 32 |
Animation length | 49 |
Landing lag[edit]
Animation length | 18 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|