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Super Smash Bros. 4

Donkey Kong (SSB4)/Down special/Default: Difference between revisions

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m (Text replacement - "== ([^=])" to "== $1")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DonkeyKongHandSlap.gif|thumb|270px|Hitbox visualization showing Donkey Kong's grounded Hand Slap (the hitboxes are accurate if the ground is flat).]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Hand Slap}}[[File:DonkeyKongHandSlap.gif|thumb|270px|Hitbox visualization showing Donkey Kong's grounded Hand Slap (the hitboxes are accurate if the ground is flat).]]
[[File:DonkeyKongHandSlapA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's aerial Hand Slap.]]
[[File:DonkeyKongHandSlapA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's aerial Hand Slap.]]
{{competitive expertise}}
{{competitive expertise}}
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===Ground===
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Air===
===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|First slap|42}}
{{HitboxTableTitle|First slap|42}}
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{{MvSubNavDonkeyKong|g=SSB4}}
{{MvSubNavDonkeyKong|g=SSB4}}
[[Category:Donkey Kong (SSB4)]]
[[Category:Donkey Kong (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Latest revision as of 20:59, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hand Slap.
Hitbox visualization showing Donkey Kong's grounded Hand Slap (the hitboxes are accurate if the ground is flat).
Hitbox visualization showing Donkey Kong's aerial Hand Slap.
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Data.png This article or section may require additional technical data.
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Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 1 AngleIcon78.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
1 0 14% 1 AngleIcon84.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
2 0 14% 1 AngleIcon84.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
3 0 14% 1 AngleIcon78.png 82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First slap
0 0 5% 0 AngleIcon90.png 0 100 36 7.0 23 4.0 0.0 2.0 1.0x 1.0x 20% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png
Second slap
0 0 6% 0 AngleIcon270.png 30 100 0 8.0 17 4.0 0.0 -2.0 1.0x 1.0x 20% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png

Timing[edit]

Aerial[edit]

Hit 1 19-21
Hit 2 28-30
Animation length 61
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox