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Super Smash Bros. 4

Captain Falcon (SSB4)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconDTilt.gif|thumb|270px|Hitbox visualization showing Captain Falcon's down tilt.]]
[[File:CaptainFalconDTilt.gif|thumb|270px|Hitbox visualization showing Captain Falcon's down tilt.]]
{{competitive expertise}}


==Overview==
==Overview==
 
A sweep kick with horizontal knockback. Great for edgeguarding due to its trajectory, but has noticeable startup. At low percentages, it's used mainly as a spacing option, but at higher percentages, it can send opponents far away, and even KO at the ledge. Has the least amount of hitbox frames out of all his tilt attacks, so it is hard to land.
The move has good range, making it a decent edge guard, but it has a very long startup leaving an opening for punishes.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow

Latest revision as of 20:53, April 12, 2022

Hitbox visualization showing Captain Falcon's down tilt.

Overview[edit]

A sweep kick with horizontal knockback. Great for edgeguarding due to its trajectory, but has noticeable startup. At low percentages, it's used mainly as a spacing option, but at higher percentages, it can send opponents far away, and even KO at the ledge. Has the least amount of hitbox frames out of all his tilt attacks, so it is hard to land.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 AngleIcon25.png 38 80 0 4.8 5 6.5 -1.0 0.0 1.0x 1.0x 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 10% 0 AngleIcon25.png 38 80 0 4.8 4 3.5 0.0 0.0 1.0x 1.0x 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 10% 0 AngleIcon25.png 38 80 0 3.5 0 0.0 3.5 -1.0 1.0x 1.0x 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitbox 11-12
Interruptible 35
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible