Pichu (SSBU)/Forward smash: Difference between revisions
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*{{nerf|Forward smash has more ending lag (FAF 50 → 54).}} | *{{nerf|Forward smash has more ending lag (FAF 50 → 54).}} | ||
*{{nerf|It causes more recoil damage (1.5% → 2%).}} | *{{nerf|It causes more recoil damage (1.5% → 2%).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | ||
{{UpdateList (SSBU)/10.1.0|char=Pichu}} | {{UpdateList (SSBU)/10.1.0|char=Pichu}} | ||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | |||
*{{buff|It causes less recoil damage (2% → 1.5%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 18: | Line 19: | ||
|damage={{ChargedSmashDmgSSBU|2.0}} | |damage={{ChargedSmashDmgSSBU|2.0}} | ||
|angle=366 | |angle=366 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=50 | |ks=50 | ||
Line 39: | Line 41: | ||
|damage={{ChargedSmashDmgSSBU|2.0}} | |damage={{ChargedSmashDmgSSBU|2.0}} | ||
|angle=20 | |angle=20 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=50 | |ks=50 | ||
Line 61: | Line 64: | ||
|damage={{ChargedSmashDmgSSBU|8.0}} | |damage={{ChargedSmashDmgSSBU|8.0}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=68 | |bk=68 | ||
|ks=123 | |ks=123 | ||
Line 81: | Line 85: | ||
|damage={{ChargedSmashDmgSSBU|8.0}} | |damage={{ChargedSmashDmgSSBU|8.0}} | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=68 | |bk=68 | ||
|ks=123 | |ks=123 | ||
Line 100: | Line 105: | ||
==Timing== | ==Timing== | ||
Pichu receives 1.5% recoil damage on frame 16. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between |
Latest revision as of 00:29, March 17, 2022
Overview[edit]
Update History[edit]
- Forward smash has more ending lag (FAF 50 → 54).
- It causes more recoil damage (1.5% → 2%).
- Forward smash's last hit's hitbox is larger (5.3u → 5.8u), with its vertical displacement compensated (Y-offset: 4.7 → 5.2). This allows it to connect better from the looping hits.
- It causes less recoil damage (2% → 1.5%).
Hitboxes[edit]
Timing[edit]
Pichu receives 1.5% recoil damage on frame 16.
Charges between | 13-14 |
---|---|
Hits 1-5 | 16-18, 19-21, 22-24, 25-27, 28-30 |
Hit 6 | 31-33 |
Interruptible | 54 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |