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Pichu (SSBU)/Neutral attack

Hitbox visualization showing Pichu's first jab.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.2% 0   Forward 10 60 0   3.0 top 0.0 3.0 6.0 1.0× 1.5× 0%               Punch   All All            
1 0 0 1.2% 0   Forward 20 60 0   3.0 top 0.0 3.0 10.0 1.0× 1.5× 0%               Punch   All All            

TimingEdit

The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting four times with the move, any subsequent hits push Pichu back slightly until it is interrupted.

Hitboxes 2-3
Earliest loop frame 7
Repeat window 7-16
Interruptible 17
Animation length 29
                                                         
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
 
Interruptible