Super Smash Bros. Melee

Short hop fast fall L-cancel: Difference between revisions

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== L-Cancel ==
{{ArticleIcons|ssbm=y}}
[[File:Shffl.gif|thumb|SHFFLing with {{SSBM|Captain Falcon}}.]]
The '''short hop fast fall L-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.
A SHFFL, per its name, contains the initials of a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]], and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.


''See [[L-Cancel|L-Cancelling]]''
When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.


== Short Hop Fast Fall L-Cancel ==
Chronological button input:
*[[X button|X]]/[[Y]]/up slightly
*[[A]]/A+direction/[[C-Stick|C]]/[[Z]]
*Down
*[[L]], [[R]], or [[Z]]
The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|auto-cancel frames]] or ended completely upon landing. For example, {{SSBM|Marth}}'s [[neutral aerial]] and [[forward aerial]] do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a short hop fast fall (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair."


Short Hop Fast Fall L-Cancel is one of the most essential advanced techniques. It is commonly abbreviated SHFFL, pronounced "shuffle".
==Outside of ''Melee''==
*SHFFLing is impossible in the original ''[[Super Smash Bros.]]'' in its true sense. The player cannot fast fall when an aerial attack is active, so this technique has little to no use. Short hop aerials (without fast fall) are generally favored. However, characters such as {{SSB|Captain Falcon}} can execute a short hop aerial with a relatively delayed fast-fall Z-cancel. Notably, the high amount of [[knockback]] in ''Smash 64'' slightly compensates for this lag in mid-high [[damage]] levels, especially if the aggressor's main mode of attack is [[meteor smash]] aerials, which when used on grounded opponents causes [[reeling]] vertically, potentially lining up further aerial tactics.


To begin to learn a shffl, you need to learn the basics. Pick any character you wish (a floaty character such as Luigi would help), and go into training mode. First of all, do a shorthop, and while in the air, do an air attack. Now, do the same thing, but this time, fastfall directly after you do the air attack. You should come off the ground, pop off a quick aerial, and quickly fall to the ground again. Once you get that down, you can add the L-cancel to your aerial to make the whole process even faster.
==Short hop fast fall==
The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''", is a technique in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that enables the player to perform and land [[aerial]]s quickly, though not as fast as a SHFFL.


There are many uses for the SHFFL, but the main one is to attack someone who is on the ground with a quick and powerful aerial. Instead of doing a dash attack when approaching an opponent, you can pull off a quick SHFFL instead. It's a quick alternative to less fast and more laggy ground moves. It's also a good way to chain together combos and make them more "fluid".
SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing, and applying [[pressure]] to the opponent. While technically possible in ''Melee'', it is only used in competitive play if the player is unaware on how to L-cancel or forgets/misses it, in favor of SHFFLing. Additionally, even when moves autocancel, an advantage of still "L-cancelling" is that it will option-select a buffered [[tech]], which can be advantageous when using a move that is unsafe on crouch cancel and can be responded to with an option like crouch cancel [[Fox (SSBM)/Down special|Shine]].


As ''Brawl'', ''SSB4'', and ''Ultimate'' lack [[L-canceling]], the SHFF is the closest substitute to SHFFLing in ''[[Melee]]''.


To perform this technique, the player must first do a [[short hop]]. They must then perform an aerial attack, and quickly [[fast fall]].


==Double Jump Cancel Fast Fall L-Cancel==
In ''Ultimate'', landing lag on most moves have been reduced by a large amount, so the use of SHFFing has been increased, allowing for better pressure utilization.


Almost always abbreviated as DJCFFL. This tactic is simply a quicker application of the [[double jump cancel]], and is most often used by [[Ness]], [[Mewtwo]], [[Yoshi]].  For an example, go into training mode with Ness.  Perform his double jump, and let it reach maximum height.  Now, try again, but use your second jump just as you leave the ground, and press A.  Your double jump will be cancelled and you will do the attack and immediately fall.  You may fastfall almost immediately, and L-cancel the aerial very quickly.
===Button inputs===
====[[GameCube controller]]====
*[[X button|X]] / [[Y]] / [[Control stick]] up slightly
*[[A]] / A+direction / [[C-stick]]
*Control Stick down


== External Links ==
====[[Wii Remote]] & [[Nunchuk]]====
*[[C]] / [[Control Pad]] up / Control stick up slightly
*A / A+direction
*Control Stick down


[http://www.freewebs.com/typhlosionisme/begginersguide.htm Typh's Beginner's Guide]
====Wii Remote====
*D-Pad up
*[[2]] / 2+direction
*D-Pad down
 
====[[Classic Controller]]====
*x / y / Left Control Stick up slightly
*a / a+direction / Right Control Stick
*Left Control Stick down
 
====[[Nintendo 3DS]]====
*X / Y / Circle Pad up slightly
*A / A+direction
*Circle Pad down
 
====[[Wii U GamePad]]====
*X / Y / Left control stick up slightly
*A / A+direction
*Left control stick down
 
====Dual [[Joy-Con]]====
*X / Y / Left control stick up slightly
*A / A+direction / Right control stick
*Left control stick down
 
====[[Nintendo Switch Pro Controller]]====
*X / Y / Left control stick up slightly
*A / A+direction / Right control stick
*Left control stick down
 
==See also==
*[[Small jump]]
*[[Fast-falling]]
*[[L-canceling]]
*[[Double jump cancel fast fall l-cancel]]


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced techniques]]

Latest revision as of 09:39, March 9, 2022

SHFFLing with Captain Falcon.

The short hop fast fall L-cancel, commonly abbreviated as "SHFFL" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an aerial from the ground in Super Smash Bros. Melee. A SHFFL, per its name, contains the initials of a short hop, a fast-fall, and an L-cancel, and an aerial attack that occurs while the user is in mid-air.

When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important advanced techniques. SHFFLing is highly useful in battle and in competitive play because its speed allows players to use aerial attacks in tandem with ground moves.

Chronological button input:

  • X/Y/up slightly
  • A/A+direction/C/Z
  • Down
  • L, R, or Z

The last one can be skipped for certain aerials if the aerial is performed very early and has reached its auto-cancel frames or ended completely upon landing. For example, Marth's neutral aerial and forward aerial do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a short hop fast fall (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair."

Outside of Melee[edit]

  • SHFFLing is impossible in the original Super Smash Bros. in its true sense. The player cannot fast fall when an aerial attack is active, so this technique has little to no use. Short hop aerials (without fast fall) are generally favored. However, characters such as Captain Falcon can execute a short hop aerial with a relatively delayed fast-fall Z-cancel. Notably, the high amount of knockback in Smash 64 slightly compensates for this lag in mid-high damage levels, especially if the aggressor's main mode of attack is meteor smash aerials, which when used on grounded opponents causes reeling vertically, potentially lining up further aerial tactics.

Short hop fast fall[edit]

The short hop fast fall, commonly abbreviated as "SHFF", is a technique in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that enables the player to perform and land aerials quickly, though not as fast as a SHFFL.

SHFFing plays a large role in the metagames of characters with quick, long-ranged aerials, such as Marth, as it is an effective way of spacing, edge-guarding, and applying pressure to the opponent. While technically possible in Melee, it is only used in competitive play if the player is unaware on how to L-cancel or forgets/misses it, in favor of SHFFLing. Additionally, even when moves autocancel, an advantage of still "L-cancelling" is that it will option-select a buffered tech, which can be advantageous when using a move that is unsafe on crouch cancel and can be responded to with an option like crouch cancel Shine.

As Brawl, SSB4, and Ultimate lack L-canceling, the SHFF is the closest substitute to SHFFLing in Melee.

To perform this technique, the player must first do a short hop. They must then perform an aerial attack, and quickly fast fall.

In Ultimate, landing lag on most moves have been reduced by a large amount, so the use of SHFFing has been increased, allowing for better pressure utilization.

Button inputs[edit]

GameCube controller[edit]

Wii Remote & Nunchuk[edit]

  • C / Control Pad up / Control stick up slightly
  • A / A+direction
  • Control Stick down

Wii Remote[edit]

  • D-Pad up
  • 2 / 2+direction
  • D-Pad down

Classic Controller[edit]

  • x / y / Left Control Stick up slightly
  • a / a+direction / Right Control Stick
  • Left Control Stick down

Nintendo 3DS[edit]

  • X / Y / Circle Pad up slightly
  • A / A+direction
  • Circle Pad down

Wii U GamePad[edit]

  • X / Y / Left control stick up slightly
  • A / A+direction
  • Left control stick down

Dual Joy-Con[edit]

  • X / Y / Left control stick up slightly
  • A / A+direction / Right control stick
  • Left control stick down

Nintendo Switch Pro Controller[edit]

  • X / Y / Left control stick up slightly
  • A / A+direction / Right control stick
  • Left control stick down

See also[edit]