Samus (SSBU)/Side special: Difference between revisions
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==Overview== | ==Overview== | ||
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a | Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU| | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | *{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | ||
*{{nerf|Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.}} | |||
*{{nerf|Aerial Missile has slightly more ending lag ( | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 92: | Line 91: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Super Missile | !Super Missile | ||
|21- | |21-96 | ||
|- | |- | ||
!Interruptible (grounded) | !Interruptible (grounded) | ||
Line 98: | Line 97: | ||
|- | |- | ||
!Interruptible (aerial) | !Interruptible (aerial) | ||
| | |62 | ||
|- | |- | ||
!Animation length | !Animation length (grounded) | ||
|82 | |82 | ||
|- | |||
!Animation length (aerial) | |||
|61 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''Missile''' {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c= | |'''Missile''' {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=76}} | ||
|- | |- | ||
|'''Grounded''' {{FrameStrip|t=Lag|c=57}}{{FrameStrip|t=Interruptible|c=25}} | |'''Grounded''' {{FrameStrip|t=Lag|c=57}}{{FrameStrip|t=Interruptible|c=25}}{{FrameStrip|t=Blank|c=14}} | ||
|- | |- | ||
|'''Aerial''' {{FrameStrip|t=Lag|c= | |'''Aerial''' {{FrameStrip|t=Lag|c=61}}{{FrameStrip|t=Blank|c=35}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Smash input window | |||
|5 frames | |||
|- | |||
!Horizontal speed divisor | |||
|2 | |||
|- | |||
!Air friction | |||
|0.0025 | |||
|- | |||
!Missile X offset | |||
|1u | |||
|- | |||
!Maximum Homing Missiles at a time | |||
|2 | |||
|- | |||
!Maximum Super Missiles at a time | |||
|1 | |||
|} | |||
===Homing Missile=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|120 frames | |||
|- | |||
!Initial speed | |||
|1.15 | |||
|- | |||
!Homing deviation per frame | |||
|0.65° | |||
|- | |||
!Maximum homing deviation | |||
|70° | |||
|- | |||
!Period before decelerating | |||
|85 frames | |||
|- | |||
!Speed multiplier per frame when decelerating | |||
|0.95 | |||
|- | |||
!Minimum speed | |||
|0.4 | |||
|} | |||
===Super Missile=== | |||
{|class="wikitable" | |||
!Initial speed | |||
|0.18 | |||
|- | |||
!Period before accelerating | |||
|26 frames | |||
|- | |||
!Lifetime upon accelerating | |||
|50 frames | |||
|- | |||
!Acceleration | |||
|0.16 | |||
|- | |||
!Maximum speed | |||
|4.2 | |||
|- | |||
!Rotation speed | |||
|2 | |||
|} | |||
{{MvSubNavSamus|g=SSBU}} | {{MvSubNavSamus|g=SSBU}} | ||
[[Category:Samus (SSBU)]] | [[Category:Samus (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Revision as of 22:49, January 25, 2022
Samus side special hitbox visualizations. | ||||
---|---|---|---|---|
Missile | Super Missile | |||
Overview
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update History
- Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
- Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
Hitboxes
Timing
Missile
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
Missile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Super Missile
Super Missile | 21-96 |
---|---|
Interruptible (grounded) | 58 |
Interruptible (aerial) | 62 |
Animation length (grounded) | 82 |
Animation length (aerial) | 61 |
Missile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Interruptible |
Parameters
Move
Smash input window | 5 frames |
---|---|
Horizontal speed divisor | 2 |
Air friction | 0.0025 |
Missile X offset | 1u |
Maximum Homing Missiles at a time | 2 |
Maximum Super Missiles at a time | 1 |
Homing Missile
Lifetime | 120 frames |
---|---|
Initial speed | 1.15 |
Homing deviation per frame | 0.65° |
Maximum homing deviation | 70° |
Period before decelerating | 85 frames |
Speed multiplier per frame when decelerating | 0.95 |
Minimum speed | 0.4 |
Super Missile
Initial speed | 0.18 |
---|---|
Period before accelerating | 26 frames |
Lifetime upon accelerating | 50 frames |
Acceleration | 0.16 |
Maximum speed | 4.2 |
Rotation speed | 2 |
|