Super Smash Bros. Ultimate

Zero Suit Samus (SSBU)/Up smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ZSSUSmashSSBU.gif|thumb|500px|Hitbox visualization showing Zero Suit Samus's up smash.]]
[[File:ZSSUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Zero Suit Samus's up smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Zero Suit Samus spins around and twirls her [[Plasma Whip]] above her. The move has decent startup, relatively low ending lag, and deals high [[hitstun]] which makes it a good [[combo]] starter at low to mid percents. Its very high knockback scaling also gives it decently strong KO power at high percents and it has  high vertical [[range]], making it useful as an anti-air. Lastly, it can act as a reliable [[out of shield]] option due to its decent startup and inital horizontal hitbox.
It is one of Zero Suit Samus's best moves and one of the best [[up smash]]es in the game due to its plethora of strengths, making the move a relatively low risk, high reward option.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 18: Line 22:
|xpos=0.0
|xpos=0.0
|ypos=10.0
|ypos=10.0
|zpos=17.30
|zpos=7.0
|ff=0.0
|ff=1.0
|sdi=0.0
|type=Whip
|type=Whip
|effect=Electric
|effect=Electric
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hits 2-6|24}}
{{HitboxTableTitle|Hits 2-6|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 90: Line 93:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Hit 7|24}}
{{HitboxTableTitle|Hit 7|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1

Latest revision as of 02:10, January 23, 2022

Hitbox visualization showing Zero Suit Samus's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Zero Suit Samus spins around and twirls her Plasma Whip above her. The move has decent startup, relatively low ending lag, and deals high hitstun which makes it a good combo starter at low to mid percents. Its very high knockback scaling also gives it decently strong KO power at high percents and it has high vertical range, making it useful as an anti-air. Lastly, it can act as a reliable out of shield option due to its decent startup and inital horizontal hitbox.

It is one of Zero Suit Samus's best moves and one of the best up smashes in the game due to its plethora of strengths, making the move a relatively low risk, high reward option.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0 AngleIcon110.png Standard 0 100 150 HitboxTableIcon(False).png 6.0 top 0.0 10.0 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hits 2-6
0 1 0 0.8% 0 AngleIcon110.png Standard 45 25 0 HitboxTableIcon(False).png 5.2 top 0.0 22.0 2.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 0.8% 0 AngleIcon100.png Standard 45 25 0 HitboxTableIcon(False).png 5.6 top 0.0 25.0 2.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 1 0 0.8% 0 AngleIcon255.png Standard 45 25 0 HitboxTableIcon(False).png 6.5 top 0.0 30.0 2.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 7
1 2 0 3.0% 0 AngleIcon80.png Standard 45 212 0 HitboxTableIcon(False).png 6.0 top 0.0 17.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 2 0 3.0% 0 AngleIcon80.png Standard 45 212 0 HitboxTableIcon(False).png 7.5 top 0.0 25.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 2 0 3.0% 0 AngleIcon80.png Standard 45 212 0 HitboxTableIcon(False).png 9.6 top 0.0 34.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Whip (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 4-5
Hit 1 10-11
Hits 2-6 14, 17, 20, 23, 26
Hit 7 28-29
Interruptible 49
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible