Zero Suit Samus (SSBU)/Up smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZSSUSmashSSBU.gif|thumb| | [[File:ZSSUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Zero Suit Samus's up smash.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Zero Suit Samus spins around and twirls her [[Plasma Whip]] above her. The move has decent startup, relatively low ending lag, and deals high [[hitstun]] which makes it a good [[combo]] starter at low to mid percents. Its very high knockback scaling also gives it decently strong KO power at high percents and it has high vertical [[range]], making it useful as an anti-air. Lastly, it can act as a reliable [[out of shield]] option due to its decent startup and inital horizontal hitbox. | |||
It is one of Zero Suit Samus's best moves and one of the best [[up smash]]es in the game due to its plethora of strengths, making the move a relatively low risk, high reward option. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 18: | Line 22: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=10.0 | |ypos=10.0 | ||
|zpos= | |zpos=7.0 | ||
|ff= | |ff=1.0 | ||
|type=Whip | |type=Whip | ||
|effect=Electric | |effect=Electric | ||
Line 26: | Line 29: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hits 2-6| | {{HitboxTableTitle|Hits 2-6|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 90: | Line 93: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Hit 7| | {{HitboxTableTitle|Hit 7|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 |
Latest revision as of 02:10, January 23, 2022
Overview[edit]
Zero Suit Samus spins around and twirls her Plasma Whip above her. The move has decent startup, relatively low ending lag, and deals high hitstun which makes it a good combo starter at low to mid percents. Its very high knockback scaling also gives it decently strong KO power at high percents and it has high vertical range, making it useful as an anti-air. Lastly, it can act as a reliable out of shield option due to its decent startup and inital horizontal hitbox.
It is one of Zero Suit Samus's best moves and one of the best up smashes in the game due to its plethora of strengths, making the move a relatively low risk, high reward option.
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Hit 1 | 10-11 |
Hits 2-6 | 14, 17, 20, 23, 26 |
Hit 7 | 28-29 |
Interruptible | 49 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|