Dark Samus (SSBU)/Up smash: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=100 | |angle=100 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=30 | |ks=30 | ||
Line 38: | Line 39: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 57: | Line 59: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 72: | Line 75: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 95: | Line 99: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 114: | Line 120: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 129: | Line 136: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|af=3 | |||
|setweight=t | |||
|bk=40 | |bk=40 | ||
|ks=30 | |ks=30 | ||
Line 152: | Line 161: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 171: | Line 181: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 186: | Line 198: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 4| | {{HitboxTableTitle|Hit 4|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=120 | |angle=120 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 209: | Line 223: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 228: | Line 243: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=170 | |angle=170 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 243: | Line 260: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableTitle|Hit 5|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 | ||
Line 266: | Line 284: | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 | ||
Line 280: | Line 299: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
Revision as of 01:39, January 22, 2022
Overview
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History
- Up smash's hits connect more reliably.
- Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
- Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|