Sheik (SSB4)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Update History== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | |||
*{{nerf|The loop hits have a slower rehit hit (3 → 4), causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).}} | |||
*{{nerf|Final hit knockback scaling (166 → 138).}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 16:22, October 20, 2021
Overview
Update History
1.0.4/ 1.0.0
- The loop hits have a slower rehit hit (3 → 4), causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).
- Final hit knockback scaling (166 → 138).
Hitboxes
Loop hits
Final hit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 4% | 0 | 50 | 138 | 0 | 7.0 | 5 | 5.0 | 0.0 | 0.0 | 1.0x | 2.0x | 0% | Kick | 0.0 | 0.0 | 0.0 |
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Looping hits | 4-15 |
Final hit | 23-24 |
Ending autocancel | 47- |
Interruptible | 44 |
Animation length | 53 |
Landing lag
Animation length | 21 |
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Lag time |
Hitbox |
Autocancel |
Interruptible |
|