Donkey Kong (SSBU)/Side special: Difference between revisions
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 (grounded)<br>0.67 (aerial) | |||
|- | |||
!Vertical speed multiplier on startup | |||
|0 (grounded)<br>0.5 (aerial) | |||
|- | |||
!Gravity multiplier | |||
|0.5 | |||
|} | |||
{{MvSubNavDonkeyKong|g=SSBU}} | {{MvSubNavDonkeyKong|g=SSBU}} | ||
[[Category:Donkey Kong (SSBU)]] | [[Category:Donkey Kong (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Revision as of 11:53, September 13, 2021
Overview
Update History
- Grounded Headbutt has an additional hitbox against grounded opponents that is placed higher (Y offset: 5u → 13u), increasing its vertical range.
Hitbox Data
Timing
Hitbox | 20-21 |
---|---|
Super Armor | 5-14 |
Interruptible | 63 |
Animation length | 69 |
Lag time |
Hitbox |
Vulnerable |
Armour |
Interruptible |
Parameters
Horizontal speed multiplier on startup | 0.5 (grounded) 0.67 (aerial) |
---|---|
Vertical speed multiplier on startup | 0 (grounded) 0.5 (aerial) |
Gravity multiplier | 0.5 |
|