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Super Smash Bros. 4

Captain Falcon (SSB4)/Forward aerial: Difference between revisions

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(Added Technical Data tag and information on tripping.)
 
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{{technical data}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Knee Smash}}[[File:CaptainFalconFAir.gif|thumb|270px|Hitbox visualization showing Captain Falcon's forward aerial.]]
==Overview==
==Overview==
Captain Falcon performs [[Knee Smash|a knee strike]]. If sweetspotted at the very first frame, the move is a very powerful [[electric]] [[semi-spike]]. Otherwise, it has pitiful power, being weaker than even {{SSB4|Little Mac}}'s forward aerial, though it may trip the opponent.
Captain Falcon performs [[Knee Smash|a knee strike]]. If sweetspotted at the very first frame, the move is a very powerful [[electric]] [[semi-spike]]. Otherwise, it has pitiful power, being weaker than even {{SSB4|Little Mac}}'s forward aerial, though it may trip the opponent and can set up other aerial combos.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Clean|42}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
Line 22: Line 23:
|slvl=L
|slvl=L
|sfx=Kick
|sfx=Kick
|i17=1
|rebound=1
|i24=63
|hitbits=63
|i25=0
|i25=0
|i26=15
|i26=15
|i27=0
|i27=0
|i32=0
|piercing=0
|i33=0
|i33=0
|i35=0
|i35=0
|i36=0
|heedless=0
|i37=0
|noff=0
|i38=0
|nogfx=0
|i39=0
|flinchless=0
|i40=0
|i40=0
}}
}}
Line 52: Line 53:
|slvl=S
|slvl=S
|sfx=Kick
|sfx=Kick
|i17=1
|rebound=1
}}
}}
{{HitboxTableTitle|Late|42}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|expand=y
|expand=y
Line 71: Line 72:
|slvl=S
|slvl=S
|sfx=Kick
|sfx=Kick
|i17=1
|rebound=1
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 89: Line 90:
|slvl=S
|slvl=S
|sfx=Kick
|sfx=Kick
|i17=1
|rebound=1
}}
}}
|}
|}


==Timing==
==Timing==
{{technical data}}
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 107: Line 107:
|-
|-
!Ending autocancel
!Ending autocancel
|42
|42-
|-
|-
!Interruptible
!Animation length
|46
|45
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=37}}{{FrameStrip|t=Autocancel|c=4}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
|-
!Animation length
!Animation length
|?
|30
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=30}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=37}}{{FrameStrip|t=Autocancel|c=5}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


{{MvSubNavCaptainFalcon}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Forward aerials (SSB4)]]
[[Category:Forward aerials (SSB4)]]

Latest revision as of 12:08, May 1, 2021

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Knee Smash.
Hitbox visualization showing Captain Falcon's forward aerial.

Overview[edit]

Captain Falcon performs a knee strike. If sweetspotted at the very first frame, the move is a very powerful electric semi-spike. Otherwise, it has pitiful power, being weaker than even Little Mac's forward aerial, though it may trip the opponent and can set up other aerial combos.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 19% 0 AngleIcon32.png Forwards 30 93 0 3.0 4 4.4 0.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6% 0 Sakurai angle Standard 35 80 0 3.0 0 0.0 6.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 3% 0 Sakurai angle Standard 35 80 0 4.7 4 4.4 0.0 0.0 1.0x 1.0x 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 3% 0 Sakurai angle Standard 35 80 0 4.7 0 0.0 6.0 0.0 1.0x 1.0x 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Initial autocancel 1-4
Clean hit 14
Late hit 15-30
Ending autocancel 42-
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 30
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible