Donkey Kong (SSBU)/Forward throw: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongFThrowForwardSSBU.gif|thumb| | [[File:DonkeyKongFThrowForwardSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo forward throw.]] | ||
[[File:DonkeyKongFThrowBackSSBU.gif|thumb| | [[File:DonkeyKongFThrowBackSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo back throw.]] | ||
[[File:DonkeyKongFThrowUpSSBU.gif|thumb| | [[File:DonkeyKongFThrowUpSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo up throw.]] | ||
[[File:DonkeyKongFThrowDownSSBU.gif|thumb| | [[File:DonkeyKongFThrowDownSSBU.gif|thumb|200px|Hitbox visualization showing Donkey Kong's cargo down throw.]] | ||
== | {{competitive expertise}} | ||
==Overview== | |||
==Throw Data== | |||
===Forward=== | ===Forward=== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |
Revision as of 15:25, March 24, 2021
Overview
Throw Data
Forward
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 90 | 46 | 0 | 0.0× | None |
Back
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 13.0% | Forward | 85 | 52 | 0 | 0.0× | None |
Up
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 65 | 53 | 0 | 0.0× | None |
Down
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 70 | 45 | 0 | 0.0× | None |
Timing
Forward
Throw | 15 |
---|---|
Interruptible | 46 |
Animation length | 64 |
Back
Throw | 16 |
---|---|
Interruptible | 43 |
Animation length | 59 |
Up
Throw | 15 |
---|---|
Interruptible | 30 |
Animation length | 49 |
Down
Throw | 17 |
---|---|
Interruptible | 45 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|