Donkey Kong (SSBU)/Neutral aerial: Difference between revisions
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[[File:DonkeyKongNAirSSBU.gif|thumb|400px|Hitbox visualization showing Donkey Kong's neutral aerial.]] | [[File:DonkeyKongNAirSSBU.gif|thumb|400px|Hitbox visualization showing Donkey Kong's neutral aerial.]] | ||
{{competitive expertise}} | |||
==Overview== | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' |
Revision as of 15:23, March 24, 2021
Overview
Update History
- Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
Hitboxes
Timing
Attack
Initial autocancel | 1-9 |
---|---|
Clean hit (early, late) | 10, 11-13 |
Late hit | 14-26 |
Ending autocancel | 27- |
Interruptible | 39 |
Animation length | 43 |
Landing lag
Interruptible | 11 |
---|---|
Animation length | 18 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|