Wario (SSBU)/Down special: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}''' | |||
*{{nerf|It has more startup and ending lag for the third charge (frame 5 → 8, FAF 50 → 55).}} | |||
*{{nerf|It has more startup for max charge (frame 9 → 12, FAF 61 → 64).}} | |||
**{{buff|The super armor starts a frame earlier and lasts longer (5-10 → 4-13).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 12:17, March 7, 2021
Wario down special hitbox visualizations. | ||||
---|---|---|---|---|
No charge | Low charge | |||
Half waft | Full waft | |||
Overview
Update History
- It has more startup and ending lag for the third charge (frame 5 → 8, FAF 50 → 55).
- It has more startup for max charge (frame 9 → 12, FAF 61 → 64).
- The super armor starts a frame earlier and lasts longer (5-10 → 4-13).
Hitboxes
Timing
No charge
Hitbox | 16-18 |
---|---|
Interruptible | 80 |
Animation length | 89 |
Low charge
Hitboxes | 10-11 |
---|---|
Interruptible | 65 |
Animation length | 64 |
Half waft
Hitbox | 8-11 |
---|---|
Interruptible | 55 |
Animation length | 54 |
Full waft
Super Armor | 4-13 |
---|---|
Clean hit | 12-13 |
Late hit | 14-29 |
Interruptible | 64 |
Animation length | 67 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
Trivia
- Low charge waft's sourspots are impossible to hit due to their placement inside the sweetspot and because they have the same properties (besides damage and base knockback) as the sweetspot.
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