Wario (SSBU)/Down special: Difference between revisions
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{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
| | |8-11 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |55 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |54 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=43}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{|class="wikitable" | {|class="wikitable" | ||
!Super Armor | !Super Armor | ||
| | |4-13 | ||
|- | |- | ||
!Clean hit | !Clean hit | ||
| | |12-13 | ||
|- | |- | ||
!Late hit | !Late hit | ||
| | |14-29 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |64 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |67 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Armour|c=10}}{{FrameStrip|t=Vulnerable|c=54}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 15:55, March 5, 2021
Wario down special hitbox visualizations. | ||||
---|---|---|---|---|
No charge | Low charge | |||
Half waft | Full waft | |||
Overview
Hitboxes
Timing
No charge
Hitbox | 16-18 |
---|---|
Interruptible | 80 |
Animation length | 89 |
Low charge
Hitboxes | 10-11 |
---|---|
Interruptible | 65 |
Animation length | 64 |
Half waft
Hitbox | 8-11 |
---|---|
Interruptible | 55 |
Animation length | 54 |
Full waft
Super Armor | 4-13 |
---|---|
Clean hit | 12-13 |
Late hit | 14-29 |
Interruptible | 64 |
Animation length | 67 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
Trivia
- Low charge waft's sourspots are impossible to hit due to their placement inside the sweetspot and because they have the same properties (besides damage and base knockback) as the sweetspot.
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