Captain Falcon (SSB4)/Forward tilt: Difference between revisions
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[[File:CaptainFalconFTilt.gif|thumb|270px|Hitbox visualization showing Captain Falcon's forward tilt.]] | [[File:CaptainFalconFTilt.gif|thumb|270px|Hitbox visualization showing Captain Falcon's forward tilt.]] | ||
[[File:CaptainFalconFTiltDown.gif|thumb|270px|Hitbox visualization showing Captain Falcon's forward tilt angled down.]] | [[File:CaptainFalconFTiltDown.gif|thumb|270px|Hitbox visualization showing Captain Falcon's forward tilt angled down.]] | ||
==Overview== | |||
A roundhouse kick. Can be angled, which increases its [[damage]] when angling up or down. Useful for spacing and [[lock]]ing. Deals 10% when angled at the foot, and 9% at no angle. | |||
==Hitboxes== | ==Hitboxes== | ||
===Angled up=== | ===Angled up=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 70: | Line 69: | ||
===Angled forward=== | ===Angled forward=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 132: | Line 130: | ||
===Angled down=== | ===Angled down=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 194: | Line 191: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitboxes | ||
|9-11 | |9-11 | ||
|- | |- | ||
|- | |- | ||
! | !Interruptible | ||
|32 (31 angled down) | |32 (31 angled down) | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |36 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c= | !Angled neutral or up {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |||
!Angled Down {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=6}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} |
Latest revision as of 14:50, February 11, 2021
Overview[edit]
A roundhouse kick. Can be angled, which increases its damage when angling up or down. Useful for spacing and locking. Deals 10% when angled at the foot, and 9% at no angle.
Hitboxes[edit]
Angled up[edit]
Angled forward[edit]
Angled down[edit]
Timing[edit]
Hitboxes | 9-11 |
---|---|
Interruptible | 32 (31 angled down) |
Animation length | 36 |
Angled neutral or up | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Angled Down |
Lag time |
Hitbox |
Interruptible |
|