Bowser Jr. (SSB4)/Neutral attack/Hit 2: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:BowserJrJab2.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s second jab.]] | [[File:BowserJrJab2.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s second jab.]] | ||
==Overview== | |||
The [[Junior Clown Car]] does a right punch. It does 2% [[damage]] if connected. It is then followed by [[Bowser Jr. (SSB4)/Neutral attack/Infinite|an infinite]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 11:26, January 17, 2021
Overview[edit]
The Junior Clown Car does a right punch. It does 2% damage if connected. It is then followed by an infinite.
Hitboxes[edit]
Timing[edit]
Hitbox | 4-6 |
---|---|
Earliest continuable frame | 9 |
Interruptible | 40 |
Animation length | 47 |
Lag time |
Hitbox |
Continuable |
Interruptible |
|