Super Smash Bros. Brawl

Bowser (SSBB)/Dash attack: Difference between revisions

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(Description moved to Overview.)
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Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely punishable, with any situation involving dash attack being outclassed by another move, such as his [[Bowser (SSBB)/Forward tilt|Forward tilt]]. This move additionally has disproportionately weak kill potential, with most opponents unable to be KO’ed until well over 200%.


==Overview==
==Overview==
{{competitive expertise}}
Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely [[Punishment|punishable]], with any situation involving dash attack being outclassed by another move, such as his [[Bowser (SSBB)/Forward tilt|forward tilt]]. This move additionally has disproportionately weak kill potential, with most opponents unable to be [[KO|KO’ed]] until well over 200%.
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}

Revision as of 16:46, January 9, 2021

Overview

Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely punishable, with any situation involving dash attack being outclassed by another move, such as his forward tilt. This move additionally has disproportionately weak kill potential, with most opponents unable to be KO’ed until well over 200%.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 1 AngleIcon80.png 120 30 0 7.0 4 Bone needs plaintext name 0.0 9.0 18.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 11% 1 AngleIcon80.png 120 30 0 7.0 4 Bone needs plaintext name 0.0 9.0 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Late hit
0 0 8% 1 AngleIcon80.png 80 30 0 6.0 4 Bone needs plaintext name 0.0 9.0 15.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 1 AngleIcon80.png 80 30 0 5.0 4 Bone needs plaintext name 0.0 9.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing

Clean hit 10-13
Late hit 14-19
Interruptible 56
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible