Dark Samus (SSBU)/Up aerial: Difference between revisions
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Raul Retana (talk | contribs) m (Added rehit rate and hitstun) |
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===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|19 | |||
|- | |||
!Animation length | !Animation length | ||
| | |42 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 18:59, December 28, 2020
Overview
Dark Samus drills above her with her right leg, hitting multiple time. She then thrusts upwards to launch her opponents.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Hit 1 | 5 |
Multihits | 7-14 |
Final hit | 16-17 |
Ending autocancel | 34- |
Interruptible | 40 |
Animation length | 53 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 42 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Trivia
- The hitbox with the ID of 1 of hit 1 and the multihits is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.
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