Captain Falcon (SSBU)/Up smash: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=3 | ||
|damage={{ChargedSmashDmgSSBU|12.0}} | |damage={{ChargedSmashDmgSSBU|12.0}} | ||
|sd=0 | |sd=0 | ||
|angle=80 | |angle=80 | ||
|bk= | |bk=5 | ||
|ks=90 | |ks=90 | ||
|fkv= | |fkv=10 | ||
|r=4.8 | |r=4.8 | ||
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|sd=0 | |sd=0 | ||
|angle=80 | |angle=80 | ||
|bk= | |bk=0 | ||
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|fkv= | |fkv=0 | ||
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|id= | |id=2 | ||
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Revision as of 12:54, October 14, 2020
Overview
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping.
Update History
- The second hit has more knockback scaling (72/74/80 → 80/81/88).
Hitboxes
Timing
Charges between | 8-9 |
---|---|
Early hit 1 | 22 |
Late hit 1 | 23 |
Right leg intangible | 22-23 |
Hit 2 | 28-29 |
Left leg intangible | 28-29 |
Interruptible | 46 |
Animation length | 61 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Right leg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Left leg |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|