Captain Falcon (SSBB)/Grab: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
MemeDedede (talk | contribs) No edit summary Tag: Mobile edit |
m (→Overview) |
||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Reaches forward with his right hand. While a tall stature might be compensated with a long grab range, here, Captain Falcon’s grab range is very short (the second shortest, behind {{SSBB|Ganondorf}}, while his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise). However, he can grab release characters such as {{SSBB|Wario}} and {{SSBB|Ness}}. By taking advantage of their unusual grab release animations, Falcon can follow up with a forward air (kill percentages) or up air (racking up damage). | Reaches forward with his right hand. While a tall stature might be compensated with a long grab range, here, Captain Falcon’s grab range is very short (the second shortest, behind {{SSBB|Ganondorf}},) while his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise). However, he can grab release characters such as {{SSBB|Wario}} and {{SSBB|Ness}}. By taking advantage of their unusual grab release animations, Falcon can follow up with a forward air (kill percentages) or up air (racking up damage). | ||
==Grabboxes== | ==Grabboxes== |
Revision as of 14:36, September 24, 2020
Overview
Reaches forward with his right hand. While a tall stature might be compensated with a long grab range, here, Captain Falcon’s grab range is very short (the second shortest, behind Ganondorf,) while his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise). However, he can grab release characters such as Wario and Ness. By taking advantage of their unusual grab release animations, Falcon can follow up with a forward air (kill percentages) or up air (racking up damage).
Grabboxes
Standing grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | 7.2 | ||
1 | 4.8 | 0 | 0.0 | 10.4 | 2.4 |
Dash grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 9.6 | 8.8 | ||
1 | 4.8 | 0 | 0.0 | 9.6 | 2.4 | ||
2 | 4.8 | 0 | 0.0 | 9.6 | -2.4 |
Pivot grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | -12.0 | ||
1 | 4.5 | 0 | 0.0 | 10.4 | -7.0 | ||
1 | 4.5 | 0 | 0.0 | 10.4 | -2.5 |
Timing
Standing grab
Grab | 7-8 |
---|---|
Animation length | 29 |
Dash grab
Grab | 11-12 |
---|---|
Animation length | 39 |
Pivot grab
Grab | 16-17 |
---|---|
Animation length | 35 |
Lag time |
Grab |
|
Trivia
- There's a technical oversight in Captain Falcon's pivot grab where two grabboxes share the same ID.