Wii Fit Trainer (SSBU)/Neutral special: Difference between revisions
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Raul Retana (talk | contribs) m (Doing some cleaning) |
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===Charging Windbox=== | ===Charging Windbox=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
!{{rollover|Rehit rate| | !{{rollover|Rehit rate|If not 0, hits again every X frames|y}} | ||
{{HitboxTableTitle|Minimum Charge|25}} | {{HitboxTableTitle|Minimum Charge|25}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
Line 30: | Line 28: | ||
|sdi=0.8 | |sdi=0.8 | ||
|ff=0.0 | |ff=0.0 | ||
|clang= | |clang=f | ||
|rebound= | |rebound=f | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
}} | }} | ||
Line 43: | Line 38: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=50 | |angle=50 | ||
Line 57: | Line 50: | ||
|sdi=0.8 | |sdi=0.8 | ||
|ff=0.0 | |ff=0.0 | ||
|clang= | |clang=f | ||
|rebound= | |rebound=f | ||
|sfx=None | |sfx=None | ||
|slvl= | |slvl=M | ||
|direct=f | |direct=f | ||
}} | }} | ||
Line 85: | Line 75: | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Energy | |type=Energy | ||
|effect=Solar | |effect=Solar | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=S | |slvl=S | ||
|direct=f | |direct=f | ||
}} | }} | ||
Line 111: | Line 96: | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Energy | |type=Energy | ||
|effect=Solar | |effect=Solar | ||
|sfx=Fire | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|direct=f | |direct=f | ||
}} | }} |
Revision as of 15:06, August 2, 2020
Update History
- Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).
- Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).
Hitboxes
Charging Windbox
Projectile
Timing
Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4.
Hitbox | 21-90 |
---|---|
Interruptible | 57 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|