Ryu (SSB4)/Forward tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Timing) |
|||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
===Tapped=== | |||
If the attack button is pressed only lightly, Ryu will perform a weak round kick ahead. While it is a valid out-of-shield option, Ryu's wide variety of other options make his tapped forward tilt see less usage in this capacity. | |||
===Held=== | |||
Holding the attack button instead of tapping unleashes his Collarbone Breaker, a two-hit overhand punch originating in ''Super Street Fighter II Turbo''. Although it comes out a bit slower than its tapped companion, it offers one quality that no other forward tilt in the game can, namely, impressive shield damage. Collarbone Breaker can shatter an opponent's shield at around 75% strength, establishing it as an important tool against a combatant unafraid to use their shield in excess. | |||
==Hitboxes== | ==Hitboxes== | ||
===Tapped=== | ===Tapped=== |
Revision as of 18:58, July 21, 2020
Overview
Tapped
If the attack button is pressed only lightly, Ryu will perform a weak round kick ahead. While it is a valid out-of-shield option, Ryu's wide variety of other options make his tapped forward tilt see less usage in this capacity.
Held
Holding the attack button instead of tapping unleashes his Collarbone Breaker, a two-hit overhand punch originating in Super Street Fighter II Turbo. Although it comes out a bit slower than its tapped companion, it offers one quality that no other forward tilt in the game can, namely, impressive shield damage. Collarbone Breaker can shatter an opponent's shield at around 75% strength, establishing it as an important tool against a combatant unafraid to use their shield in excess.
Hitboxes
Tapped
Held
Timing
Tapped
Leg intangible | 6-11 |
---|---|
Hitboxes | 8-11 |
Interruptible | 28 |
Animation length | 42 |
Held
Hit 1 | 16 |
---|---|
Hit 2 | 18-19 |
Interruptible | 35 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|