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Super Smash Bros. 4

Ryu (SSB4)/Down tilt: Difference between revisions

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(Created page with "{{ArticleIcons|ssb4=y}} ==Overview== {{competitive expertise}} ==Hitboxes== ===Tapped=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |damage=1.6% |angle=50 |bk=0 |ks...")
 
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=11}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Held===
===Held===
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!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Revision as of 18:45, July 21, 2020

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Tapped

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.6% 0 AngleIcon50.png 0 100 9 3.5 0 0.0 3.0 to 3.4 9.0 to 7.5 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Ryu Kick SpecialsDirect.png
1 0 1.6% 0 AngleIcon50.png 0 100 11 2.8 0 0.0 3.3 to 4.2 11.5 to 7.5 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Ryu Kick SpecialsDirect.png
2 0 1.6% 0 AngleIcon50.png 0 100 5 3.5 0 0.0 2.5 to 3.4 13.0 to 7.5 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Ryu Kick SpecialsDirect.png

Held

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 AngleIcon64.png 70 23 0 4.0 0 0.0 2.8 to 3.8 12.0 to 7.0 1.0x 1.8x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Kick SpecialsDirect.png
1 0 5.5% 0 AngleIcon55.png 70 23 0 3.3 0 0.0 2.2 to 3.8 17.2 to 7.0 1.0x 1.8x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Ryu Kick SpecialsDirect.png

Timing

Tapped

Hitboxes 2-3
Interruptible 15
Animation length 15
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Held

Hitboxes 6-7
Interruptible 28
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible