Dr. Mario (SSBU)/Down tilt: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 18: | Line 22: | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
|trip=40 | |||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
Line 23: | Line 28: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|'''+3''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 36: | Line 42: | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
|trip=40 | |||
|type=Foot | |type=Foot | ||
|effect=Normal | |effect=Normal | ||
Line 41: | Line 48: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier | |'''+3''' frames | ||
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|25}} | |||
|} | |} | ||
Revision as of 10:00, July 11, 2020
Overview
Update History
- Down tilt has less knockback scaling (80 → 55), and inflicts 3 additional frames of hitstun. This significantly improves its combo potential, granting it KO setups into Super Jump Punch at high percents.
Hitboxes
Timing
Hitboxes | 5-7 |
---|---|
Interruptible | 28 |
Animation length | 35 |
Lag time |
Hitbox |
Interruptible |
|