Dr. Mario (SSBU)/Edge attack
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Overview[edit]
Hitboxes[edit]
The damage value is listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-26 |
---|---|
Intangibility (2nd grab) | 1-21 |
Intangibility (3rd grab) | 1-13 |
Hitbox | 24-26 |
Interruptible | 56 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|