Daisy (SSBU)/Dash attack: Difference between revisions
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Daisy runs forward when performing a dash attack making the move unsafe on shields. Dash attack is relatively quick with good range that can serve as a situational KO move at higher percents. Dash attack is an [[out of shield]] option but can be used after a [[perfect shield]]. After performing a combo from down tilt to multiple float-cancelled neutral aerials, Daisy can finish the combo with a dash attack. Down tilt, float-cancelled neutral aerial or float-cancelled back aerial can combo into dash attack at low percentages. | Daisy runs forward when performing a dash attack making the move unsafe on shields. Dash attack is relatively quick with good range that can serve as a situational KO move at higher percents. Dash attack is an [[out of shield]] option but can be used after a [[perfect shield]]. After performing a combo from down tilt to multiple float-cancelled neutral aerials, Daisy can finish the combo with a dash attack. Down tilt, float-cancelled neutral aerial or float-cancelled back aerial can combo into dash attack at low percentages. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | |||
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | ! Shieldstun | ||
{{HitboxTableTitle|Hit 1|25}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 29: | Line 33: | ||
|a=f | |a=f | ||
}} | }} | ||
|2.9x | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 48: | Line 53: | ||
|a=f | |a=f | ||
}} | }} | ||
|2.9x | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 67: | Line 73: | ||
|g=f | |g=f | ||
}} | }} | ||
|2.9x | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 86: | Line 93: | ||
|g=f | |g=f | ||
}} | }} | ||
|2.9x | |||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|25}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 124: | Line 131: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableRowNote|Hit 1 uses weight-independent knockback.|25}} | |||
|} | |} | ||
==Timing== | ==Timing== |
Revision as of 04:56, July 10, 2020
Overview
Daisy creates magical sparks in her hands. She strikes with both arms extended forward, then quickly spreads her arms out. Dash attack's first hit deals 4% damage and the second hit deals 6% damage.
Daisy runs forward when performing a dash attack making the move unsafe on shields. Dash attack is relatively quick with good range that can serve as a situational KO move at higher percents. Dash attack is an out of shield option but can be used after a perfect shield. After performing a combo from down tilt to multiple float-cancelled neutral aerials, Daisy can finish the combo with a dash attack. Down tilt, float-cancelled neutral aerial or float-cancelled back aerial can combo into dash attack at low percentages.
Update History
- Dash attack has reduced knockback scaling (140 → 130).
Hitboxes
Timing
Hit 1 | 6-9 |
---|---|
Hit 2 | 17-19 |
Interruptible | 38 |
Animation length | 51 |
Lag time |
Hitbox |
Interruptible |
|