Super Smash Bros. 4

Captain Falcon (SSB4)/Side special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconRaptorBoostSG.gif|thumb|270px|Hitbox visualization showing Captain Falcon's grounded Raptor Boost's search.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Raptor Boost}}[[File:CaptainFalconRaptorBoostSG.gif|thumb|270px|Hitbox visualization showing Captain Falcon's grounded Raptor Boost's search.]]
[[File:CaptainFalconRaptorBoostHG.gif|thumb|270px|Hitbox visualization showing Captain Falcon's grounded Raptor Boost's hit.]]
[[File:CaptainFalconRaptorBoostHG.gif|thumb|270px|Hitbox visualization showing Captain Falcon's grounded Raptor Boost's hit.]]
[[File:CaptainFalconRaptorBoostSA.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Raptor Boost's search.]]
[[File:CaptainFalconRaptorBoostSA.gif|thumb|270px|Hitbox visualization showing Captain Falcon's aerial Raptor Boost's search.]]
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{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]

Revision as of 13:51, May 17, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Raptor Boost.
Hitbox visualization showing Captain Falcon's grounded Raptor Boost's search.
Hitbox visualization showing Captain Falcon's grounded Raptor Boost's hit.
Hitbox visualization showing Captain Falcon's aerial Raptor Boost's search.
Hitbox visualization showing Captain Falcon's aerial Raptor Boost's hit.
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Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 1 AngleIcon85.png 100 75 0 7.0 17 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 AngleIcon60.png 60 80 0 3.0 16 -1.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 8% 0 AngleIcon275.png 60 70 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
2 0 8% 2 AngleIcon60.png 60 80 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Burn SpecialsDirect.png