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Donkey Kong (SSB4)/Up special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:DonkeyKongSpinningKongG.gif|thumb|270px|Hitbox visualization showing Donkey Kong's grounded Spinning Kong.]] | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Spinning Kong}}[[File:DonkeyKongSpinningKongG.gif|thumb|270px|Hitbox visualization showing Donkey Kong's grounded Spinning Kong.]] | ||
[[File:DonkeyKongSpinningKongA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's aerial Spinning Kong.]] | [[File:DonkeyKongSpinningKongA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's aerial Spinning Kong.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Line 424: | Line 424: | ||
{{MvSubNavDonkeyKong|g=SSB4}} | {{MvSubNavDonkeyKong|g=SSB4}} | ||
[[Category:Donkey Kong (SSB4)]] | [[Category:Donkey Kong (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] | ||
[[Category:Up special moves (SSB4)]] | [[Category:Up special moves (SSB4)]] |
Revision as of 13:00, May 17, 2020
Hitboxes
Ground looping hit rehits every 7 frames.
Ground
Air
Timing
Ground
Hit 1 | 19 |
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Looping hits | 25-58 |
Final hit | 62 |
Arm intangible | 19-24 |
Super armor | 8-17 |
Interruptible | 93 |
Animation length | 94 |
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Arm | ![]() |
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Armour | ![]() |
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Air
Hit 1 | 4-6 |
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Clean looping hits | 12-43 |
Late looping hits | 44-67 |
Intangible | 3-6 (Full body), 12-43 (Arms) |
Animation length | 94 |
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Body | ![]() |
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Arms | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
![]() Armour |
![]() Interruptible |
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