Mario (SSBU)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MarioJab1SSBU.gif|thumb|330px|Hitbox visualization showing Mario's first jab.]] | [[File:MarioJab1SSBU.gif|thumb|330px|Hitbox visualization showing Mario's first jab.]] | ||
==Overview== | ==Overview== | ||
Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the [[tech]], the player can [[jab lock]] along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option. | Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the [[tech]], the player can [[jab lock]] along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option. |
Revision as of 17:49, March 30, 2020
Overview
Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the tech, the player can jab lock along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option.
Hitboxes
Timing
Hitboxes | 2-3 |
---|---|
Earliest continuable | 5 |
Interruptible | 20 |
Animation length | 31 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|