Super Smash Bros. Ultimate

Mario (SSBU)/Neutral attack/Hit 1: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|330px|Hitbox visualization showing Mario's first jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableH...)
 
(→‎Overview: Added overview.)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the [[tech]], the player can [[jab lock]] along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 11:32, March 18, 2020

Hitbox visualization showing Mario's first jab.
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Overview

Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the tech, the player can jab lock along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.2% 0 Sakurai angle Standard 20 30 0 HitboxTableIcon(False).png 1.2 top 0.0 6.3 6.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.2% 0 Sakurai angle Standard 20 30 0 HitboxTableIcon(False).png 1.5 top 0.0 6.3 8.7 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.2% 0 AngleIcon180.png Standard 15 20 0 HitboxTableIcon(False).png 1.8 top 0.0 6.3 12.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 2.2% 0 Sakurai angle Standard 15 20 0 HitboxTableIcon(False).png 1.8 top 0.0 6.3 12.0 1.8× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 2-3
Earliest continuable 5
Interruptible 20
Animation length 31
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible