Super Smash Bros. series

Roll: Difference between revisions

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Revision as of 10:15, February 14, 2020

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Rolling distances for Brawl and Ultimate. Rolling frames and distances for SSB may also be added.
You can discuss this issue on the talk page or edit this page to improve it.
This article is about the defensive maneuver. For other uses, see Roll (disambiguation).
Wii Fit Trainer does a rolling dodge backwards.

A rolling dodge, or simply roll (called EscapeF and EscapeB internally in Melee's debug menu and Brawl's files, depending on which direction the character is rolling) is a maneuver that moves the character left or right and allows them to dodge attacks for a short period of time. It is performed by pressing the Control Stick left or right while holding a shield button.

Characters experience intangibility frames while rolling, though the amount, duration and timing of these frames varies from character to character. It's an advantage to have quick and long rolls because if it's slow and short, the roll is more predictable and the character is generally more vulnerable to attacks. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without a very acrobatic physique (such as Zelda or Mewtwo) will instead step back, slide or even teleport (the latter being the case for Palutena and Rosalina) into the direction the Control Stick is flicked, while others such as Kirby and Mr. Game & Watch use a cartwheeling animation. Yoshi and Samus use unique special animations for it: Yoshi rolls while in his Egg, and Samus goes into Morph Ball mode, though both rolls are considerably slow.

After rolling, characters will always end up facing the opposite direction they rolled into. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This allows rolling through a character to then execute attacks with more ease, but can disrupt them when trying to dodge and approach the opponent at the same time. Additionally, characters cannot roll off edges; they will instead perform the remainder of their rolling animation while staying in place at the edge.

Computer players often use rolls to evade attacks, especially at high levels. Due to the rolls' unique trait of moving the character while dodging attacks, most casual players tend to overrely on them attempting to keep themselves safe from attacks, even using them over their regular shields. In reality, due to its noticeable duration and vulnerability frames near the end, excessive rolling can leave the user more vulnerable against attacks, as the opponent can read their reaction and throw an attack into the direction they are going to roll into to punish them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as down smashes and neutral aerials. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.

In Super Smash Bros. Ultimate, rolling repeatedly causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment should they fail to use the technique sparingly. This trait also applies to spot dodges, in a way so overusing either dodge also affects the others.

Rolling vs. wavedashing (Super Smash Bros. Melee)

Many casual players believe that rolling and wavedashing play the same role and that the wavedash is just a superior version of the roll. This misconception exists because professional players wavedash in most situations in which casual players would roll. In fact, rolling and wavedashing play very different roles: rolling provides intangibility and generally more distance than a wavedash, but has a determined length and is more easily punished; it is generally used to get behind an attacking opponent or avoid attacks that cannot be wavedashed away from. On the other hand, wavedashing allows a character to act faster and attack while moving sideways at the expense of intangibility; it is generally used to quickly alter spacing or move towards an opponent while standing without turning around (like a forward roll would cause). If the wavedash did not exist, upper-level smashers would replace the wavedash with a dash dance in most situations, not a roll.

Rolling frames in Smash 64

All rolls have 3 vulnerable frames as soon as they start, then they're invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).

Characters Intangibility Frames Total Frames Vulnerable End Frames
Luigi (SSB) Luigi 4-19 31 12
Mario (SSB) Mario 4-19 31 12
Donkey Kong (SSB) Donkey Kong 4-19 37 18
Link (SSB) Link (forwards) 4-19 34 15
Link (SSB) Link (back) 4-19 37 18
Samus (SSB) Samus 4-23 45 22
Captain Falcon (SSB) Captain Falcon 4-19 41 22
Ness (SSB) Ness 4-19 31 12
Yoshi (SSB) Yoshi (forwards) 4-19 34 15
Yoshi (SSB) Yoshi (back) 4-19 37 18
Kirby (SSB) Kirby 4-19 31 12
Fox (SSB) Fox 4-19 31 12
Pikachu (SSB) Pikachu (forward) 4-19 35 16
Pikachu (SSB) Pikachu (back) 4-19 31 12
Jigglypuff (SSB) Jigglypuff 4-19 31 12

Rolling frames in Melee

These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling.

Characters Intangibility Frames Total Frames Vulnerable End Frames
Captain Falcon (SSBM) Captain Falcon 4-19 31 12
Donkey Kong (SSBM) Donkey Kong 4-19 31 12
Dr. Mario (SSBM) Dr. Mario 4-19 31 12
Falco (SSBM) Falco 4-19 31 12
Fox (SSBM) Fox 4-19 31 12
Ganondorf (SSBM) Ganondorf 4-19 31 12
Ice Climbers (SSBM) Ice Climbers 4-19 31 12
Kirby (SSBM) Kirby 4-19 31 12
Luigi (SSBM) Luigi 4-19 31 12
Mario (SSBM) Mario 4-19 31 12
Ness (SSBM) Ness 4-19 31 12
Peach (SSBM) Peach 4-19 31 12
Pichu (SSBM) Pichu 4-19 31 12
Pikachu (SSBM) Pikachu 4-19 31 12
Sheik (SSBM) Sheik 4-19 31 12
Zelda (SSBM) Zelda 4-19 31 12
Yoshi (SSBM) Yoshi (forward) 4-19 34 15
Jigglypuff (SSBM) Jigglypuff (forward) 2-18 34 16
Jigglypuff (SSBM) Jigglypuff (back) 4-19 34 15
Mr. Game & Watch (SSBM) Mr. Game & Watch 4-19 35 16
Marth (SSBM) Marth (forward) 4-19 35 16
Marth (SSBM) Marth (back) 4-23 35 13
Roy (SSBM) Roy (forward) 4-19 35 16
Roy (SSBM) Roy (back) 4-23 35 13
Mewtwo (SSBM) Mewtwo (forward) 4-21 37 16
Link (SSBM) Link 4-19 37 18
Mewtwo (SSBM) Mewtwo (back) 4-19 37 18
Yoshi (SSBM) Yoshi (back) 4-19 37 18
Young Link (SSBM) Young Link 4-19 37 18
Bowser (SSBM) Bowser 4-19 39 20
Samus (SSBM) Samus 4-30 44 14

Rolling distances in Melee

This list shows the overall rankings for how far the characters roll in Melee, taken from Mew2King's Melee information dump.

Average of forward and back rolls

Ranking Character
1 Mewtwo (SSBM) Mewtwo
2 Marth (SSBM) Marth
3 Samus (SSBM) Samus
4 Pichu (SSBM) Pichu
5 Sheik (SSBM) Sheik
6 Falco (SSBM) Falco
7 Roy (SSBM) Roy
8 Ganondorf (SSBM) Ganondorf
9 Luigi (SSBM) Luigi
10 Donkey Kong (SSBM) Donkey Kong
11 Link (SSBM) Link
12 Pikachu (SSBM) Pikachu
13 Ice Climbers (SSBM) Ice Climbers
14 Captain Falcon (SSBM) Captain Falcon
15 Fox (SSBM) Fox
16 Zelda (SSBM) Zelda
17-18 Dr. Mario (SSBM) Dr. Mario
17-18 Mario (SSBM) Mario
19 Jigglypuff (SSBM) Jigglypuff
20 Ness (SSBM) Ness
21 Kirby (SSBM) Kirby
22 Yoshi (SSBM) Yoshi
23 Peach (SSBM) Peach
24 Young Link (SSBM) Young Link
25 Mr. Game & Watch (SSBM) Mr. Game & Watch
26 Bowser (SSBM) Bowser

Forward rolls

Ranking Character
1 Mewtwo (SSBM) Mewtwo
2 Marth (SSBM) Marth
3 Sheik (SSBM) Sheik
4 Pichu (SSBM) Pichu
5 Samus (SSBM) Samus
6 Falco (SSBM) Falco
7 Donkey Kong (SSBM) Donkey Kong
8 Ganondorf (SSBM) Ganondorf
9 Roy (SSBM) Roy
10 Luigi (SSBM) Luigi
11 Pikachu (SSBM) Pikachu
12 Link (SSBM) Link
13 Ice Climbers (SSBM) Ice Climbers
14 Captain Falcon (SSBM) Captain Falcon
15 Fox (SSBM) Fox
16 Zelda (SSBM) Zelda
17-18 Dr. Mario (SSBM) Dr. Mario
17-18 Mario (SSBM) Mario
19 Jigglypuff (SSBM) Jigglypuff
20 Kirby (SSBM) Kirby
21 Yoshi (SSBM) Yoshi
22 Peach (SSBM) Peach
23 Ness (SSBM) Ness
24 Bowser (SSBM) Bowser
25 Young Link (SSBM) Young Link
26 Mr. Game & Watch (SSBM) Mr. Game & Watch

Back rolls

Ranking Character
1 Mewtwo (SSBM) Mewtwo
2 Marth (SSBM) Marth
3 Samus (SSBM) Samus
4 Falco (SSBM) Falco
5 Pichu (SSBM) Pichu
6 Roy (SSBM) Roy
7 Sheik (SSBM) Sheik
8 Ganondorf (SSBM) Ganondorf
9 Luigi (SSBM) Luigi
10 Link (SSBM) Link
11 Ness (SSBM) Ness
12 Donkey Kong (SSBM) Donkey Kong
13 Ice Climbers (SSBM) Ice Climbers
14 Captain Falcon (SSBM) Captain Falcon
15 Fox (SSBM) Fox
16 Pikachu (SSBM) Pikachu
17-18 Dr. Mario (SSBM) Dr. Mario
17-18 Mario (SSBM) Mario
19 Jigglypuff (SSBM) Jigglypuff
20 Zelda (SSBM) Zelda
21 Kirby (SSBM) Kirby
22 Yoshi (SSBM) Yoshi
23 Peach (SSBM) Peach
24 Young Link (SSBM) Young Link
25 Mr. Game & Watch (SSBM) Mr. Game & Watch
26 Bowser (SSBM) Bowser

Rolling frames in Brawl

Characters Intangibility Frames Total Frames
Meta Knight (SSBB) Meta Knight (forward) 5-12 23
Lucario (SSBB) Lucario 4-19 27
Pit (SSBB) Pit (forward) 4-17 27
Zero Suit Samus (SSBB) Zero Suit Samus (forward) 4-15 27
Diddy Kong (SSBB) Diddy Kong 4-19 29
Squirtle (SSBB) Squirtle 4-19 29
Captain Falcon (SSBB) Captain Falcon 4-19 31
Donkey Kong (SSBB) Donkey Kong 4-19 31
Falco (SSBB) Falco 4-19 31
Fox (SSBB) Fox 4-19 31
Ganondorf (SSBB) Ganondorf 4-19 31
Ice Climbers (SSBB) Ice Climbers 4-19 31
Luigi (SSBB) Luigi 4-19 31
Lucas (SSBB) Lucas 4-19 31
Ness (SSBB) Ness 4-19 31
Peach (SSBB) Peach (forward) 4-19 31
Pikachu (SSBB) Pikachu 4-19 31
Sheik (SSBB) Sheik 4-19 31
Sonic (SSBB) Sonic 4-19 31
Wolf (SSBB) Wolf 4-19 31
Zelda (SSBB) Zelda 4-19 31
Kirby (SSBB) Kirby 4-20 31
Peach (SSBB) Peach (back) 5-20 31
Jigglypuff (SSBB) Jigglypuff (forward) 3-19 32
Pit (SSBB) Pit (back) 4-17 32
Ivysaur (SSBB) Ivysaur 4-19 32
Jigglypuff (SSBB) Jigglypuff (back) 4-19 32
King Dedede (SSBB) King Dedede 4-19 32
Mario (SSBB) Mario 4-19 32
Olimar (SSBB) Olimar 4-19 32
Meta Knight (SSBB) Meta Knight (back) 4-12 33
Ike (SSBB) Ike (forward) 4-19 33
Snake (SSBB) Snake (back) 4-19 33
Yoshi (SSBB) Yoshi (forward) 4-19 34
R.O.B. (SSBB) R.O.B. 4-15 34
Charizard (SSBB) Charizard (forward) 4-19 35
Marth (SSBB) Marth (forward) 4-19 35
Mr. Game & Watch (SSBB) Mr. Game & Watch 4-19 35
Snake (SSBB) Snake (forward) 4-17 35
Marth (SSBB) Marth (back) 4-23 35
Charizard (SSBB) Charizard (back) 4-19 36
Ike (SSBB) Ike (back) 4-19 37
Link (SSBB) Link 4-19 37
Toon Link (SSBB) Toon Link 4-19 37
Yoshi (SSBB) Yoshi (back) 4-19 37
Zero Suit Samus (SSBB) Zero Suit Samus (back) 4-19 37
Wario (SSBB) Wario 4-21 37
Bowser (SSBB) Bowser 5-20 39
Samus (SSBB) Samus 4-23 44

Rolling frames in Smash 4

In Smash 4, rolls have been sped up slightly for the majority of the cast, making them safer for repositioning and getting away from attacks. Additionally, with the exception of Greninja, all characters have identical frame data between their forward and back roll.

Rolls have been slightly nerfed in updates, with both version 1.1.0 and 1.1.1 reducing their intangibility by one frame at the end. The following list shows the frame data of rolls as of the latest version of the game.

Characters Intangibility Frames Total Frames
Duck Hunt (SSB4) Duck Hunt 4-15 26
Fox (SSB4) Fox 4-14 26
Pikachu (SSB4) Pikachu 4-14 26
Toon Link (SSB4) Toon Link 4-14 26
Little Mac (SSB4) Little Mac 4-12 26
Captain Falcon (SSB4) Captain Falcon 4-15 27
Dark Pit (SSB4) Dark Pit 4-15 27
Diddy Kong (SSB4) Diddy Kong 4-15 27
Meta Knight (SSB4) Meta Knight 4-15 27
Pit (SSB4) Pit 4-15 27
Sheik (SSB4) Sheik 4-15 27
Sonic (SSB4) Sonic 4-15 27
Zero Suit Samus (SSB4) Zero Suit Samus 4-15 27
Roy (SSB4) Roy 4-17 29
Donkey Kong (SSB4) Donkey Kong 4-16 29
Dr. Mario (SSB4) Dr. Mario 4-16 29
Falco (SSB4) Falco 4-16 29
Mario (SSB4) Mario 4-16 29
Mii Brawler (SSB4) Mii Brawler 4-16 29
Mr. Game & Watch (SSB4) Mr. Game & Watch 4-16 29
Olimar (SSB4) Olimar 4-16 29
Pac-Man (SSB4) Pac-Man 4-16 29
R.O.B. (SSB4) R.O.B. 4-16 29
Wario (SSB4) Wario 4-16 29
Wii Fit Trainer (SSB4) Wii Fit Trainer 4-16 29
Lucario (SSB4) Lucario 4-14 29
Greninja (SSB4) Greninja (forward) 4-14 29
Mewtwo (SSB4) Mewtwo 4-13 29
Bowser Jr. (SSB4) Bowser Jr. 4-17 30
Jigglypuff (SSB4) Jigglypuff 4-17 30
Kirby (SSB4) Kirby 4-17 30
Link (SSB4) Link 4-17 30
Lucas (SSB4) Lucas 4-17 30
Lucina (SSB4) Lucina 4-17 30
Luigi (SSB4) Luigi 4-17 30
Marth (SSB4) Marth 4-17 30
Mega Man (SSB4) Mega Man 4-17 30
Mii Gunner (SSB4) Mii Gunner 4-17 30
Mii Swordfighter (SSB4) Mii Swordfighter 4-17 30
Ness (SSB4) Ness 4-17 30
Palutena (SSB4) Palutena 4-17 30
Peach (SSB4) Peach 4-17 30
Rosalina (SSB4) Rosalina 4-17 30
Ryu (SSB4) Ryu 4-17 30
Shulk (SSB4) Shulk 4-17 30
Villager (SSB4) Villager 4-17 30
Zelda (SSB4) Zelda 4-17 30
Corrin (SSB4) Corrin 4-14 30
Cloud (SSB4) Cloud 4-15 31
Charizard (SSB4) Charizard 4-18 32
Ike (SSB4) Ike 4-18 32
Robin (SSB4) Robin 4-18 32
Greninja (SSB4) Greninja (back) 4-14 32
Bowser (SSB4) Bowser 4-19 33
Ganondorf (SSB4) Ganondorf 4-19 33
King Dedede (SSB4) King Dedede 4-19 33
Yoshi (SSB4) Yoshi 4-21 35
Bayonetta (SSB4) Bayonetta[1] 6-19 36
Samus (SSB4) Samus 4-23 39

Rolling distances in Smash 4

An icon for denoting incomplete things.

Average of forward and back rolls

Ranking Character
1 Samus (SSB4) Samus
2 R.O.B. (SSB4) R.O.B.
3-4 Charizard (SSB4) Charizard
3-4 Greninja (SSB4) Greninja
5 Little Mac (SSB4) Little Mac
6 Falco (SSB4) Falco
7-8 King Dedede (SSB4) King Dedede
7-8 Marth (SSB4) Marth
9 Sheik (SSB4) Sheik
10-11 Link (SSB4) Link
10-11 Sonic (SSB4) Sonic
12 Diddy Kong (SSB4) Diddy Kong
13 Lucina (SSB4) Lucina
14 Ganondorf (SSB4) Ganondorf
15 Meta Knight (SSB4) Meta Knight
16-17 Ike (SSB4) Ike
16-17 Luigi (SSB4) Luigi
18 Donkey Kong (SSB4) Donkey Kong
19 Pac-Man (SSB4) Pac-Man
20-21 Captain Falcon (SSB4) Captain Falcon
20-21 Duck Hunt (SSB4) Duck Hunt
22 Fox (SSB4) Fox
23 Lucario (SSB4) Lucario
24-25 Jigglypuff (SSB4) Jigglypuff
24-25 Kirby (SSB4) Kirby
26-27 Rosalina (SSB4) Rosalina
26-27 Wario (SSB4) Wario
28-30 Dr. Mario (SSB4) Dr. Mario
28-30 Mario (SSB4) Mario
28-30 Shulk (SSB4) Shulk (Speed)
31-32 Bowser Jr. (SSB4) Bowser Jr.
31-32 Mega Man (SSB4) Mega Man
33-34 Pikachu (SSB4) Pikachu
33-34 Shulk (SSB4) Shulk
35-36 Palutena (SSB4) Palutena
35-36 Robin (SSB4) Robin
37-39 Pit (SSB4) Pit
37-39 Yoshi (SSB4) Yoshi
37-39 Dark Pit (SSB4) Dark Pit
40 Bowser (SSB4) Bowser
41-43 Olimar (SSB4) Olimar
41-43 Peach (SSB4) Peach
41-43 Zero Suit Samus (SSB4) Zero Suit Samus
44 Ness (SSB4) Ness
45-46 Mr. Game & Watch (SSB4) Mr. Game & Watch
45-46 Zelda (SSB4) Zelda
47 Wii Fit Trainer (SSB4) Wii Fit Trainer
48-49 Toon Link (SSB4) Toon Link
48-49 Villager (SSB4) Villager

Forward rolls

Ranking Character
1 Samus (SSB4) Samus
2 Little Mac (SSB4) Little Mac
3 R.O.B. (SSB4) R.O.B.
4 Falco (SSB4) Falco
5 Charizard (SSB4) Charizard
6 Greninja (SSB4) Greninja
7 Marth (SSB4) Marth
8 King Dedede (SSB4) King Dedede
9 Link (SSB4) Link
10 Sonic (SSB4) Sonic
11 Meta Knight (SSB4) Meta Knight
12 Lucina (SSB4) Lucina
13 Diddy Kong (SSB4) Diddy Kong
14 Sheik (SSB4) Sheik
15 Ike (SSB4) Ike
16 Ganondorf (SSB4) Ganondorf
17 Luigi (SSB4) Luigi
18 Kirby (SSB4) Kirby
19 Donkey Kong (SSB4) Donkey Kong
20 Fox (SSB4) Fox
21 Captain Falcon (SSB4) Captain Falcon
22 Pac-Man (SSB4) Pac-Man
23 Lucario (SSB4) Lucario
24 Wario (SSB4) Wario
25 Jigglypuff (SSB4) Jigglypuff
26 Duck Hunt (SSB4) Duck Hunt
27-28 Dr. Mario (SSB4) Dr. Mario
27-28 Mario (SSB4) Mario
29 Rosalina (SSB4) Rosalina
30 Robin (SSB4) Robin
31 Shulk (SSB4) Shulk (Speed)
32 Pikachu (SSB4) Pikachu
33 Shulk (SSB4) Shulk
34-35 Dark Pit (SSB4) Dark Pit
34-35 Pit (SSB4) Pit
36 Mega Man (SSB4) Mega Man
37 Bowser Jr. (SSB4) Bowser Jr.
38 Yoshi (SSB4) Yoshi
39 Peach (SSB4) Peach
40 Olimar (SSB4) Olimar
41 Mr. Game & Watch (SSB4) Mr. Game & Watch
42 Zelda (SSB4) Zelda
43 Ness (SSB4) Ness
44 Zero Suit Samus (SSB4) Zero Suit Samus
45 Bowser (SSB4) Bowser
46 Palutena (SSB4) Palutena
47 Toon Link (SSB4) Toon Link
48 Wii Fit Trainer (SSB4) Wii Fit Trainer
49 Villager (SSB4) Villager

Back rolls

Ranking Character
1 Samus (SSB4) Samus
2 Greninja (SSB4) Greninja
3 Charizard (SSB4) Charizard
4 R.O.B. (SSB4) R.O.B.
5 Sheik (SSB4) Sheik
6 King Dedede (SSB4) King Dedede
7 Marth (SSB4) Marth
8 Little Mac (SSB4) Little Mac
9 Falco (SSB4) Falco
10 Sonic (SSB4) Sonic
11 Link (SSB4) Link
12 Diddy Kong (SSB4) Diddy Kong
13 Ganondorf (SSB4) Ganondorf
14 Lucina (SSB4) Lucina
15 Luigi (SSB4) Luigi
16 Donkey Kong (SSB4) Donkey Kong
17 Duck Hunt (SSB4) Duck Hunt
18 Ike (SSB4) Ike
19 Pac-Man (SSB4) Pac-Man
20 Meta Knight (SSB4) Meta Knight
21 Palutena (SSB4) Palutena
22 Captain Falcon (SSB4) Captain Falcon
23 Lucario (SSB4) Lucario
24 Fox (SSB4) Fox
25 Shulk (SSB4) Shulk (Speed)
26 Jigglypuff (SSB4) Jigglypuff
27 Rosalina (SSB4) Rosalina
28 Bowser Jr. (SSB4) Bowser Jr.
29-30 Dr. Mario (SSB4) Dr. Mario
29-30 Mario (SSB4) Mario
31 Mega Man (SSB4) Mega Man
32 Wario (SSB4) Wario
33 Shulk (SSB4) Shulk
34 Kirby (SSB4) Kirby
35 Pikachu (SSB4) Pikachu
36 Bowser (SSB4) Bowser
37 Yoshi (SSB4) Yoshi
38 Robin (SSB4) Robin
39 Zero Suit Samus (SSB4) Zero Suit Samus
40-41 Dark Pit (SSB4) Dark Pit
40-41 Pit (SSB4) Pit
42 Ness (SSB4) Ness
43 Olimar (SSB4) Olimar
44 Peach (SSB4) Peach
45 Wii Fit Trainer (SSB4) Wii Fit Trainer
46 Zelda (SSB4) Zelda
47 Villager (SSB4) Villager
48 Mr. Game & Watch (SSB4) Mr. Game & Watch
49 Toon Link (SSB4) Toon Link

Rolling frames in Ultimate

In Ultimate, the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as in Smash 4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls of Bayonetta, Samus and Yoshi, which were the slowest in Smash 4, have been sped up relative to other characters.

In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared with spot dodges and air dodges.

The formula to determine a roll's duration before it can be interrupted is D * (1 + P), where D is the total duration of the roll when fresh, and P is a penalty value that increases by 0.06 for every forward roll, and 0.1 for every back roll. The penalty value caps at 0.3 for forward rolls, and 0.5 for back rolls; as a result, five consecutive uses of either roll will fully stale them, and back rolls have their duration increased more than forward rolls. The penalty is reset per each roll used every time the player spends roughly one second without using any kind of dodge. When fully stale, all rolls grant intangibility four frames later, making them worse for escaping pressure.

Characters Forward rolls Back rolls
Intangibility frames Total frames Intangibility frames Total frames
Fresh Fully stale Fresh Fully stale Fresh Fully stale Fresh Fully stale
Fox (SSBU) Fox 4-12 8-12 26 34 4-14 8-13 32 49
Little Mac (SSBU) Little Mac 4-12 8-12 26 34 4-14 8-13 32 49
Sheik (SSBU) Sheik 4-12 8-12 26 34 4-14 8-13 32 49
Zero Suit Samus (SSBU) Zero Suit Samus 4-12 8-12 26 34 4-14 8-13 32 49
Diddy Kong (SSBU) Diddy Kong 4-14 8-14 28 37 4-15 8-13 33 50
Greninja (SSBU) Greninja 4-14 8-14 28 37 4-15 8-13 33 50
Meta Knight (SSBU) Meta Knight 4-14 8-14 28 37 4-15 8-13 33 50
Pichu (SSBU) Pichu 4-14 8-14 28 37 4-15 8-13 33 50
Pikachu (SSBU) Pikachu 4-14 8-14 28 37 4-15 8-13 33 50
Sonic (SSBU) Sonic 4-14 8-14 28 37 4-15 8-13 33 50
Squirtle (SSBU) Squirtle 4-14 8-14 28 37 4-15 8-13 33 50
Toon Link (SSBU) Toon Link 4-14 8-14 28 37 4-15 8-13 33 50
Young Link (SSBU) Young Link 4-14 8-14 28 37 4-15 8-13 33 50
Banjo & Kazooie (SSBU) Banjo & Kazooie 4-15 8-14 29 38 5-16 9-14 34 51
Bowser Jr. (SSBU) Bowser Jr. 4-15 8-14 29 38 5-16 9-14 34 51
Byleth (SSBU) Byleth 4-15 8-14 29 38 5-16 9-14 34 51
Chrom (SSBU) Chrom 4-15 8-14 29 38 5-16 9-14 34 51
Cloud (SSBU) Cloud 4-15 8-14 29 38 5-16 9-14 34 51
Corrin (SSBU) Corrin 4-15 8-14 29 38 5-16 9-14 34 51
Dark Pit (SSBU) Dark Pit 4-15 8-14 29 38 5-16 9-14 34 51
Dr. Mario (SSBU) Dr. Mario 4-15 8-14 29 38 5-16 9-14 34 51
Duck Hunt (SSBU) Duck Hunt 4-15 8-14 29 38 5-16 9-14 34 51
Falco (SSBU) Falco 4-15 8-14 29 38 5-16 9-14 34 51
Hero (SSBU) Hero 4-15 8-14 29 38 5-16 9-14 34 51
Inkling (SSBU) Inkling 4-15 8-14 29 38 5-16 9-14 34 51
Isabelle (SSBU) Isabelle 4-15 8-14 29 38 5-16 9-14 34 51
Joker (SSBU) Joker 4-15 8-14 29 38 5-16 9-14 34 51
Lucario (SSBU) Lucario 4-15 8-14 29 38 5-16 9-14 34 51
Lucas (SSBU) Lucas 4-15 8-14 29 38 5-16 9-14 34 51
Lucina (SSBU) Lucina 4-15 8-14 29 38 5-16 9-14 34 51
Luigi (SSBU) Luigi 4-15 8-14 29 38 5-16 9-14 34 51
Mario (SSBU) Mario 4-15 8-14 29 38 5-16 9-14 34 51
Marth (SSBU) Marth 4-15 8-14 29 38 5-16 9-14 34 51
Mega Man (SSBU) Mega Man 4-15 8-14 29 38 5-16 9-14 34 51
Mewtwo (SSBU) Mewtwo 4-15 8-14 29 38 5-16 9-14 34 51
Mii Brawler (SSBU) Mii Brawler 4-15 8-14 29 38 5-16 9-14 34 51
Mii Gunner (SSBU) Mii Gunner 4-15 8-14 29 38 5-16 9-14 34 51
Mii Swordfighter (SSBU) Mii Swordfighter 4-15 8-14 29 38 5-16 9-14 34 51
Ness (SSBU) Ness 4-15 8-14 29 38 5-16 9-14 34 51
Olimar (SSBU) Olimar 4-15 8-14 29 38 5-16 9-14 34 51
Pac-Man (SSBU) Pac-Man 4-15 8-14 29 38 5-16 9-14 34 51
Palutena (SSBU) Palutena 4-15 8-14 29 38 5-16 9-14 34 51
Piranha Plant (SSBU) Piranha Plant 4-15 8-14 29 38 5-16 9-14 34 51
Pit (SSBU) Pit 4-15 8-14 29 38 5-16 9-14 34 51
R.O.B. (SSBU) R.O.B. 4-15 8-14 29 38 5-16 9-14 34 51
Roy (SSBU) Roy 4-15 8-14 29 38 5-16 9-14 34 51
Shulk (SSBU) Shulk 4-15 8-14 29 38 5-16 9-14 34 51
Terry (SSBU) Terry 4-15 8-14 29 38 5-16 9-14 34 51
Villager (SSBU) Villager 4-15 8-14 29 38 5-16 9-14 34 51
Wii Fit Trainer (SSBU) Wii Fit Trainer 4-15 8-14 29 38 5-16 9-14 34 51
Wolf (SSBU) Wolf 4-15 8-14 29 38 5-16 9-14 34 51
Captain Falcon (SSBU) Captain Falcon 4-15 8-14 30 40 5-16 9-14 35 53
Daisy (SSBU) Daisy 4-15 8-14 30 40 5-16 9-14 35 53
Donkey Kong (SSBU) Donkey Kong 4-15 8-14 30 40 5-16 9-14 35 53
Ice Climbers (SSBU) Ice Climbers 4-15 8-14 30 40 5-16 9-14 35 53
Ike (SSBU) Ike 4-15 8-14 30 40 5-16 9-14 35 53
Incineroar (SSBU) Incineroar 4-15 8-14 30 40 5-16 9-14 35 53
Ivysaur (SSBU) Ivysaur 4-15 8-14 30 40 5-16 9-14 35 53
Jigglypuff (SSBU) Jigglypuff 4-15 8-14 30 40 5-16 9-14 35 53
Ken (SSBU) Ken 4-15 8-14 30 40 5-16 9-14 35 53
Kirby (SSBU) Kirby 4-15 8-14 30 40 5-16 9-14 35 53
Link (SSBU) Link 4-15 8-14 30 40 5-16 9-14 35 53
Mr. Game & Watch (SSBU) Mr. Game & Watch 4-15 8-14 30 40 5-16 9-14 35 53
Peach (SSBU) Peach 4-15 8-14 30 40 5-16 9-14 35 53
Richter (SSBU) Richter 4-15 8-14 30 40 5-16 9-14 35 53
Robin (SSBU) Robin 4-15 8-14 30 40 5-16 9-14 35 53
Rosalina (SSBU) Rosalina 4-15 8-14 30 40 5-16 9-14 35 53
Ryu (SSBU) Ryu 4-15 8-14 30 40 5-16 9-14 35 53
Simon (SSBU) Simon 4-15 8-14 30 40 5-16 9-14 35 53
Snake (SSBU) Snake 4-15 8-14 30 40 5-16 9-14 35 53
Wario (SSBU) Wario 4-15 8-14 30 40 5-16 9-14 35 53
Yoshi (SSBU) Yoshi 4-15 8-14 30 40 5-16 9-14 35 53
Zelda (SSBU) Zelda 4-15 8-14 30 40 5-16 9-14 35 53
Dark Samus (SSBU) Dark Samus 4-18 8-16 31 41 5-20 9-16 36 54
Bayonetta (SSBU) Bayonetta[2] 6-15 10-15 31 41 7-16 11-15 36 54
Bowser (SSBU) Bowser 4-16 8-15 32 42 5-17 9-15 37 56
Charizard (SSBU) Charizard 4-16 8-15 32 42 5-17 9-15 37 56
Ganondorf (SSBU) Ganondorf 4-16 8-15 32 42 5-17 9-15 37 56
King Dedede (SSBU) King Dedede 4-16 8-15 32 42 5-17 9-15 37 56
King K. Rool (SSBU) King K. Rool 4-16 8-15 32 42 5-17 9-15 37 56
Ridley (SSBU) Ridley 4-16 8-15 32 42 5-17 9-15 37 56
Samus (SSBU) Samus 4-18 8-16 34 45 5-20 9-16 39 59

Gallery

Trivia

  • In Super Smash Bros., a glitch occurs if Mario or Luigi repeatedly rolls backwards against a wall, which makes the character slowly move sideways out of the plane of gameplay. This causes them to dramatically increase in size, and they will eventually either appear to move randomly across the stage, or disappear entirely. If another action is inputted, the character returns to normal. [1]

References

  1. ^ Bat Within activates on frames 3-5
  2. ^ Bat Within activates on frames 2-5 during forward roll, and frames 3-6 during back roll